Origins: Sculk Mole
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A mole-themed origin, resurrected by sculk.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Sculk Mole
Difficulty Level: 3
An extinct race of mole folk, resurrected by the sculk and granted new sonic abilities.
Abilities
Dark Reawakening
You spawn underground, near a deep dark biome.Former Belongings
You start with a few items, all thats left of your past life. (You start with 12 Dark Oak Planks, 9 Sticks, 8 Soul Torches, 5 Rotten Flesh and 1 Echo Shard.)Tunnel Vision
Bright lights tend to disorient you, causing your vision to be enveloped in darkness. (This can be negated with Night Vision or certain gamemodes.)Sensor Sight
While near an active Sculk Sensor, you can see all nearby non-sculk entities.Sculk-Infested Body
The sculk throughout your body reduces fall damage, but at the cost of slightly slowing you down.Warding Titan
Wardens are fully passive towards you. They will not be able to detect most of your actions, although they can still be lead around with certain sounds like opening chests or throwing projectiles. (Sculk Sensors will also ignore most of your actions, but can still be triggered by simply walking on them.)Dwarven Stature
You're just small enough to crouch through one block tunnels, but have 2 less hearts.Mole Diet
Although you can consume vegetables, you can only gain additional status effects from meat.Strong Arms (vanilla origins ability)
You are strong enough to break natural stones without using a pickaxe.Shaded Claws
Your large, sharp claws impede in your ability to properly fire a bow or crossbow, but can increase attack damage from behind your target.Void Burrow
You can naturally burrow into sculk-related blocks, gaining certain buffs while inside. Crouch to sink into the sculk, jump to rise. (You gain Speed III, Jump Boost IV, improved healing, and immunity to fall damage while in sculk.) (Sculk does not naturally break your fall. You must be sneaking to burrow into the sculk and nullify fall damage.)Sonic Launch
You can charge and release intense damaging shrieks onto a block or mob infront of you, which will launch you in the opposite direction. This becomes a stronger, purely vertical leap while burrowed in sculk, but the cooldown becomes longer and the damage is nullified. (Active ability, use with [PRIMARY].) (If there isnt a block or mob to sonic launch off of, you'll hold it in, causing damage to your delicate insides.) (Unlike the regular version, you can use the burrowed sonic launch in midair. Simply exit the sculk while its charging.)Chasm Cough
You can Sonic Launch during its cooldown, but damages your insides as if you had held it in. (Not usable while burrowing in sculk)Shrieking Lungs
You tend to blow too hard into goat horns, causing them to shoot out sonic booms and hurting yourself in the process.Echo Rage
You gain an additional Echo resource that builds up when slaying mobs. When your Echo is fully charged, you can let out a fierce shriek, temporarily boosting various stats, but also exhausting you quicker. You can instantly fill your Echo using Echo Shards. (Active ability, use with [SECONDARY]) (While enraged, you gain Absorption IV, Night Vision, +2 Attack Damage, quicker land and air speed while sprinting, and immunity to sonic backfire damage and fall damage... all for 45 seconds.)Catalyst Creation
You can manifest 4 blocks of sculk in your inventory while sneaking, at the cost of some of your Echo. (Active ability, use with [SECONDARY])Shrieker Switch
You can feed sculk shriekers with diamonds, changing whether or not they have the ability to summon wardens.Wardencraft
Your connection with the sculk grants you the ability to craft with it. (Unlocks crafting recipes for Sculk, Sculk Veins, Sculk Catalysts, Sculk Sensors, Sculk Shriekers, and Echo Shards)Versions
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