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Real money for Minecraft - coins and banknotes you carry, a purse to keep them in, an ATM to bank them, and an account per player. Built as the shared currency for a family of mods: one dollar, earned in one and spent in another.
Cash
Pennies, nickels, dimes and quarters, one to one hundred dollar notes and a $10,000 strap of hundreds, drawn after the real US ones - dark engraving on cream paper, the security thread from the $5 up, the blue ribbon only on the $100, real coin sizes. Every stack tells you what it is worth.
The purse
Holds a sum, not a pile of notes. Right-click sweeps all the cash out of your inventory into it; sneak right-click takes the largest note back out. Up to $10,000 by default.
The ATM
Where cash and account meet. Pay notes in, take them out, pick a quick amount or type any sum. It counts what you feed it and never breaks a note - and tells you what actually moved.
Accounts
One per player, kept in the world, so anyone can be paid while offline. Accounts can belong to a shop or an NPC as well as a player.
/money your balance
/money pay <player> <sum> pay someone
/money give|take <player> <sum> operators
/money list operators
Sums are typed as text: 25, 25.50, $1,000.99.
For mod developers
One class, MoneyAPI: charge, pay, transfer, read balances, pay out and take in cash. Everything in
cents as whole numbers, everything on the server, every booking returns a result that says why it
failed. A mod that knows about teams can tell Money whose account a player's money goes to - Money
itself has no team system and depends on nothing.
Used by Data Center (optional - with Money installed, its dollars are Money's dollars).
NeoForge 1.21.1. Needed on both client and server.
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