Monster Expansion

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Monster Expansion

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This adds monsters. Large ones.

Fantasy
Adventure/Exploration
RPG
Survival
Custom Weapons
Custom Armor
Bosses
Hostile Mobs
Pets & Tameables
Detailed Textures/Models
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
monsterexpansion-1.20.1-v0.7.6.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

NOTE (READ BEFORE YOU DOWNLOAD):

Monsters' attack damage is balanced for NORMAL mode. Don't complain they are dealing "too much" damage if you're playing on hard mode. It's "hard" mode for a reason.

Additionally, please understand that these are strategic hunts, not typical 1-minute Minecraft mob fights. If you feel like your weapons aren't doing enough damage, that is intended design. A single battle can take up to 20 minutes depending on your gear. This is an endurance test where you and the monster take turns breaking each other down, so do not expect a quick kill.

Overview

Tired of the same old "click-and-slash" Minecraft combat? Do you wish that fighting a monster felt less like a chore and more like an epic, strategic hunt?

Welcome to Monster Expansion.

This mod is a ground-up recreation of the skill-based combat from games like Monster Hunter, built with zero dependencies on other mods. We haven't just added new mobs, we've added a whole new, dynamic way to fight them.

Check out the Wiki for the most detailed information.

The Hitzone & Part-Break System

Gone are the days of mindlessly hitting a giant, invisible health bar.

Combat Mechanics

Target Specific Parts: Monsters have different body parts with seperate health pools. These parts also have a damage type weakness. For example BLUNT is usually preferred to break a monster's head, while SLASHING deals more damage to its tail.

Break & Sever Parts: Focus your attacks on a single part to break it, or use a slashing weapon to completely sever a monster's tail! These actions reward unique crafting drops.

Elemental Weaknesses: Each monster have their own elemental weaknesses. You can check them out with the in-game guidebook.

Your Skill is What Matters

Monster Expansion rewards precision, positioning, and movement. You can't just stand still and trade blows.

Active Dodging, Not Tanking: Monster attacks are specific and telegraphed, requiring good movement to dodge. Most heavy attacks will punch right through a vanilla shield or temporarily disable it. Eating too many attacks repeatedly will stun you, and some monsters have a chance to inflict unique status effects. Its advised to not face tank the monsters.

We've just added a built-in roll mechanic which allows you to dodge easier.

Dynamic Gameplay: Breaking a monster has real consequences. Sever a monster's tail, and its tail-swipe attack will have less reach because the parts that deal the damage are literally gone.

Credits:
Textures are done by Cliosow :3

Japanese translations by Day

Korean translations by The Final Starwalker

Turkish translations by me 

Many of the monster roars and sound effects were created by mixing and editing high-quality, Creative Commons 0 (CC0) assets from community-driven sites like:

Freesound

Pixabay

Zapsplat

I am incredibly grateful to the original artists who make their work available for everyone to use!

Note: The previous GPLv3 tag was a configuration error. The source code for this project has never been public/open-source; v0.5.1 aligns the license text with the project's actual status.

Overview

Tired of the same old "click-and-slash" Minecraft combat? Do you wish that fighting a monster felt less like a chore and more like an epic, strategic hunt?

monster expansion logo

                                                Welcome to Monster Expansion.

This mod is a ground-up recreation of the skill-based combat from games like Monster Hunter, built with zero dependencies on other mods. We haven't just added new mobs, we've added a whole new, dynamic way to fight them.

discord logo patreon logo

Check out the Wiki for the most detailed information

The Hitzone & Part-Break System

Gone are the days of mindlessly hitting a giant, invisible health bar.

Combat Mechanics

     Target Specific Parts: Monsters have different body parts with seperate health pools. These parts also have a damage type weakness. For example BLUNT is usually preferred to break a monster's head, while SLASHING deals more damage to its tail.

      Break & Sever Parts: Focus your attacks on a single part to break it, or use a slashing weapon to completely sever a monster's tail! These actions reward unique crafting drops.

      Elemental Weaknesses: Each individual part has its own unique set of elemental weaknesses. We've just introduced our first element, Ice, with many more planned for the future! A monster's head might be immune to Ice, but its wings might take massive damage from it. Monster armor also inherit the resistances/weaknesses for elements from the monster it was made from.

Your Skill is What Matters

Monster Expansion rewards precision, positioning, and movement. You can't just stand still and trade blows.

Active Dodging, Not Tanking: Monster attacks are specific and telegraphed, requiring good movement to dodge. Most heavy attacks will punch right through a vanilla shield or temporarily disable it. Eating too many attacks repeatedly will stun you, and some monsters have a chance to inflict unique status effects. Its advised to not face tank the monsters.

Dynamic Gameplay: Breaking a monster has real consequences. Sever a monster's tail, and its tail-swipe attack will have less reach because the parts that deal the damage are literally gone.

Credits:

Textures are done by Cliosow :3

Japanese translations by day Russian translations by lacrite

Many of the monster roars and sound effects were created by mixing and editing high-quality, Creative Commons 0 (CC0) assets from community-driven sites like:

Freesound

Pixabay

Zapsplat

I am incredibly grateful to the original artists who make their work available for everyone to use!

Note: The previous GPLv3 tag was a configuration error. The source code for this project has never been public/open-source; v0.5.1 aligns the license text with the project's actual status.

Screenshots

Gallery

  • Ignathos
    Ignathos Ignathos
  • Rhyza
    Rhyza Rhyza
  • Skrythe
    Skrythe Skrythe
  • Rakoth
    Rakoth Rakoth
  • Leivekilth
    Leivekilth Leivekilth
  • Ignathos
    Ignathos Ignathos
  • Rakoth
    Rakoth Rakoth
  • Leivekilth
    Leivekilth Leivekilth
  • Rhyza
    Rhyza Rhyza
  • Skrythe
    Skrythe Skrythe

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