Monsters & Mushrooms

Quick rating

Community listing page, reviews here may not be monitored by the author.

Monsters & Mushrooms

No reviews yet

An RPG themed mod with new end game level creatures, weapons, and armors.

Fantasy
Magic
RPG
Spells & Wands
Custom Weapons
Custom Armor
Hostile Mobs
Detailed Textures/Models
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Monsters&Mushrooms - 0.0.3

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Monsters & Mushrooms hopes to bring a fantastical feel to your minecraft with end game level content including 11 new armors, 14 new weapons, and 5 new mobs. Armors come in 3 weights: heavy, medium, and light. Heavier armors have higher protection, but lighter armors have more speed. Each armor has a unique set bonus, so it is recommended to wear a single set rather than mixing them. Weapons are animated and also come in 3 varieties: wands, staffs, and swords. Wands are fastest, and often have more intense effects. Swords are slowest and have less intense effects. Staffs typically fall somewhere in between. The 5 new mobs are the Avala - spawned by mining in the mountains, Bugsy, - spawned by farming,  Gnome - spawned by mining in the deep dark, Maggart - spawned by breaking storage containers, and Shroomster - spawned by breaking its mushroom brethren. Each new mob comes with a themed armor, weapon, and block. This mod is brand new so expect updates in the future!

This mod was originally made for my modpack Arid Castle. Come check it out if you're looking for a new pack to play! Problems with the mod should be reported here in the issues tab, but I also have a Discord if you have a specific question. Feel free to use this mod in your own modpack, but please credit me somewhere. Thanks!

Two lovely creators have decided to showcase this mod! Here are their videos. I encourage you to subscribe to their channels if you enjoy discovering new mods.

 

 

11 New Armors

11 New Armors:

Avala Armor (Heavy):

Enemies that damage the wearer get slowed.

 

Bugsy Armor (Light):

Wearer gets luck and speed II. Enemies that damage the wearer get a random effect.

 

End Armor (Medium):

Wearer gets slow falling and speed I. When hit by the enemy, the wearer gets a health boost.

 

Evoker Armor (Light):

Wearer gets speed II. When hit by the enemy, the wearer gets regeneration.

 

Gnome Armor (Medium):

Wearer gets night vision and speed I. When hit by the enemy, the wearer gets haste.

 

Goat Armor (Heavy):

Wearer gets a significant jump boost.

 

Guardian Armor (Medium):

Wearer gets dolphins grace, conduit, and speed I. 

 

Maggart Armor (Medium):

Wearer gets speed I. Enemies that damage the wearer get poisoned.

 

Shroomster Armor (Light):

Wearer gets fire resistance and speed II. When hit by the enemy, the wearer gets strength.

 

Warden Armor (Heavy):

Wearer gets strength. Enemies that damage the wearer get blindness and darkness.

 

Wither Armor (Light):

Wearer gets speed II. Enemies that damage the wearer get withered. 

14 New Weapons

14 New Weapons:

Blaze Wand:

Shoots a projectile fireball that does terrain damage.

 

Bugsy Wand:

Activating heals, weakens momentarily, and applies luck.

 

Mean Green Wand:

Creates an instantaneous explosion where the caster is looking that does NOT do terrain damage.

 

Shulker Wand:

Shoots a high speed shulker bullet that applies levitate on the enemy it hits.

 

Ender Staff:

Teleports the caster either 50 blocks in the direction the caster is looking or to the blocks that intersect the caster’s line of vision closer than 50 blocks.

 

Maggart Staff:

Creates a lingering cloud of poison, weakness, and hunger on the ground where the caster is looking.

 

Magma Staff:

Activating applies fire resistance and jump boost.

 

Shroomster Staff:

Creates a lingering cloud of blindness, darkness, and invisibility on the ground where the caster is looking.

 

Stray Staff:

Creates a lingering cloud of slowness, mining fatigue, and slow falling on the ground where the caster is looking.

 

Avala Sword:

On hit, the enemy gets slowness and the wielder gets speed.

 

Brute Sword:

Activating applies temporary strength.

 

Chorus Sword:

On hit, a severe levitation is applied to the enemy. Activating applies temporary levitation to the caster.

 

Drowned Sword:

Shoots a high speed trident.

 

Gnome Sword:

Acts as a pickaxe. Activating applies temporary haste.

https://drive.google.com/uc?id=1cJssgaMflI8IhmxuiDD8RnWR32NqjW1X

5 New Blocks

Avala

Bugsy

Gnome

Shroomster

5 New Mobs

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~100,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works