Mood Swings - A Wathe addon

Quick rating

Mood Swings - A Wathe addon

No reviews yet

Mood Swings is an unofficial Fabric addon for Wathe: Murder Mystery that adds configurable mood tasks and reusable named areas while keeping Wathe's original mood HUD and animations. Wathe is required.

Minigame
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
Latest Version
1.4.4
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Mood Swings

More needs, more pressure, and a considerably worse day for the killer.

Mood Swings expands the mood and task mechanics of WATHE with configurable custom tasks, role-specific objectives, environmental interactions, and escalating psychological effects.

Instead of mood being restored through the same small set of actions every round, players may be asked to interact with the map, spend time around others, visit designated areas, or complete objectives tied directly to their role.

Custom Mood Tasks

Mood Swings supports custom task definitions that can be configured for individual maps and worlds.

Tasks can require players to:

  • remain inside a designated area
  • stand near other players
  • interact with particular blocks
  • perform an action for a set amount of time
  • complete role-exclusive objectives
  • fulfil custom conditions defined by the map creator

Tasks, progress, cooldowns, and active objectives are stored separately for each dimension, preventing tasks from leaking between maps or worlds.

Killer-Exclusive Murder Task

Killers may receive a unique objective demanding that they eliminate another player.

While the task remains unfinished, an endlessly scrolling stream of increasingly hostile messages appears on the HUD:

REMOVE THE NOISE. MAKE THEM STOP MOVING. THEY SHOULD NOT BE HERE. YOU’LL FEEL BETTER AFTER. WHY HAVEN’T YOU DONE IT YET? SOMEONE HAS TO GO. QUIET THEM. NOW.

The longer the killer refuses to act, the pressure intensifies:

  • progressively stronger camera shaking
  • an accelerating heartbeat
  • a dark vignette closing around the screen
  • loss of Instinct after 120 seconds
  • disabled sprinting after 120 seconds
  • random hotbar selection changes after 120 seconds

Once the task is completed, control is restored immediately while the heartbeat, vignette, and camera effects fade away gradually.

Environmental Kill Credit

Mood Swings improves WATHE’s kill attribution for indirect eliminations.

When a player damages another player, they remain registered as the victim’s most recent attacker for 30 seconds. If the victim is eliminated by WATHE during that period, such as by being knocked from the map, the attacker receives proper kill credit.

This means environmental kills can:

  • complete the murder task
  • grant normal WATHE killer rewards
  • correctly credit the player who caused the elimination

A newer attacker replaces the previous one, while direct weapon, poison, projectile, and other explicit kill sources continue to take priority.

Designed for Custom Maps

Mood Swings is built with custom WATHE maps in mind. Map creators can use it to turn ordinary rooms, facilities, and landmarks into meaningful gameplay spaces.

A gym can satisfy an exercise task. A shower can restore mood. A crowded lounge can fulfil a social need. An otherwise harmless ledge can become a murder weapon.

The result is a task system that responds to the map rather than merely sitting on top of it.

Requirements

  • Minecraft 1.21.1
  • Fabric Loader
  • Fabric API
  • WATHE 1.3.2
  • Cardinal Components, provided through WATHE

Mood Swings is intended for WATHE-based modpacks and custom multiplayer maps. Install the mod on both the server and all participating clients.

Compatibility

Developed for use with The Harpy Express: Extended ecosystem and compatible WATHE role expansions.

Because the mod integrates directly with WATHE’s mood, task, game-mode, and elimination systems, compatibility with significantly different WATHE versions is not guaranteed.


ALL CREDIT FOR THE BASE GAME GOES TO @RAT

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works