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Moonshiner
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A moonshine lab for Minecraft: mashing, fermentation, pot-still cuts, rectification, charcoal filtering, dilution, blending 26 additives, oak aging. 192 spirits; strength and impurities live in the bottle. Intoxication I-V, guide, RU/EN.
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Description
Munshiner mod - a moonshine lab simulation for Minecraft 1.21.1 (NeoForge).
Drinks are not crafted here: you carry them through the whole process, and every stage affects the next one. Strength, quality and impurities travel from item to item and live in the bottle itself - miss the fermentation temperature and the wash comes out dirty; flip the receiver too early and the hearts are gone.
The process
- Mash tun - malt, wheat, sugar, sweet berries or honey become wort in about 20 seconds. The source sets origin, base strength and a quality bonus; heat must sit right under the tun.
- Fermentation barrel - wort and yeast ferment for about five minutes at 8-38 °C. Cold stalls it, heat raises impurities and drops quality.
- Pot still - wash in, a bucket of water into the condenser, fire underneath. The run is simulated second by second: the mixture climbs to its boiling point, vapour enriches with ethanol, pressure and impurities shape the result. The receiver switches between heads, hearts and tails - the precision of those cuts decides how clean the spirit is.
- Rectification column - raw spirit moves toward the azeotrope within a minute; a molecular sieve gives 99.5 % anhydrous spirit.
- Charcoal filter - 30 seconds over activated carbon lower impurities and nudge quality up.
- Dilution basin - strong spirit plus water hits exactly 40 % ABV in 10 seconds.
- Blending table - up to five additives out of 26: berries, honey, botanicals, roots, seeds, fruit, mushrooms. Name, aroma and aura are generated from the mix - 192 variants; the same set always yields the same drink.
- Aging barrel - oak chips soften the spirit in five minutes, cut some impurities and change its profile.
- Moonshine crate - an open-topped crate for four finished bottles; it remembers each bottle's name, strength and age, and keeps them inside the item when broken.
Realism
The mod simulates the physics, not just a progress bar:
- boiling point of the ethanol-water mix: diluted wash boils higher, strong spirit sits closer to 78 °C;
- vapour enrichment and the approach to the azeotrope in the column;
- fermentation temperature affecting speed, strength, quality and impurities;
- heat strictly under the machine and mandatory water cooling;
- mass balance: alcohol never appears from nothing, output is capped by the input;
- impurities, quality, number of distillations, filtration, age and origin stored in item data.
Intoxication and effects
A drinkable batch gives Intoxication I-V. The level depends on strength, impurities and quality; each further drink adds a step, and the effect fades on its own.
- Nausea scales with the level; vomiting starts at IV-V, spewing soul sand you cannot pick up.
- Staggering: walking pulls you sideways, at high levels backwards.
- Drunken resilience (III+): 10/15/20 % chance to fully absorb incoming damage.
- Drunken strike (III+): chance of a heavier hit.
- Arrow deflection (IV+): arrows and bolts bounce off harmlessly.
- Infusions at III+: berry - damage, honey - block chance, botanical - regeneration, oak - damage reduction and a steadier gait.
- Technical fractions can be drunk, but bring poisoning, blindness, weakness, hunger and nausea. A milk bucket clears intoxication and every infusion effect.
What's inside
Eight working machines and a decorative condenser, 32 items with original voxel models, parchment-and-oak panels (right-click with an empty hand), an illustrated guide in ten chapters, Russian and English localization.
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