Morale Boost
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Adds a Team Morale System - For Roleplaying or Party Game
Features small, self-contained games within Minecraft.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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Description
Morale Boost
A cooperative team morale system for Minecraft servers
This mod is used for RP with admins as gamemasters. Use function morale:add commands to give morale.
Overview
Morale Boost adds a shared Team Morale score that rises and falls based on what your team does together. Sleep through the night, and morale climbs. Watch a teammate die, and the whole team feels it. Morale directly affects every player's movement speed and attack speed, and going beyond the cap unlocks a buff state that makes the whole team faster and hit harder.
Designed for cooperative survival and medieval/roleplay servers.
Features
- Shared morale score — one value for the whole team, ranging from
0to150 - Death penalty — every death costs the team
-5morale, with atmospheric flavor messages broadcast to all players - Sleep bonus — each player who sleeps in a bed grants
+1morale - Passive drain — morale above
100slowly drains back down over time (1 point per minute) - Overflow buff — morale above
100grants all players a+20%attack speed and+10%movement speed bonus - Gradual penalties — low morale applies increasing attack speed and movement speed debuffs across multiple thresholds
- Debug command — built-in debug function for server admins
Morale Thresholds
Penalties (morale ≤ 100)
| Morale Range | Attack Speed | Movement Speed |
|---|---|---|
| 101+ | +20% (overflow buff) | +10% (overflow buff) |
| 90–100 | — | — |
| 85–89 | −7% | — |
| 80–84 | −14% | — |
| 75–79 | −21% | −3% |
| 70–74 | −28% | −6% |
| 65–69 | −35% | −9% |
| 60–64 | −35% | −12% |
| 55–59 | −35% | −15% |
| 50–54 | −35% | −18% |
| 45–49 | −35% | −21% |
| 40–44 | −35% | −24% |
| 35–39 | −35% | −27% |
| ≤ 34 | −35% | −30% |
Morale is capped at a maximum of 150 and a minimum of 0.
Morale Changes at a Glance
| Event | Morale Change |
|---|---|
| Player death | −5 |
| Player sleeps in bed | +1 |
| Overflow drain (above 100) | −1 per minute |
The overflow drain only ticks while morale is above 100. Once it returns to 100 or below, the timer resets.
Commands
All commands require operator permissions (/op).
Check Morale Status
/function morale:status
Displays the current team morale to all players, color-coded by range.
Manually Adjust Morale
/function morale:add_morale_1
/function morale:add_morale_5
/function morale:add_morale_10
/function morale:add_morale_15
/function morale:add_morale_25
Adds the specified amount to team morale. Caps at 150.
Debug Info
/function morale:debug
Broadcasts an admin-facing debug panel showing current morale, overflow timer (in ticks), and cumulative death count.
Installation
- Download
Morale_Boost_release.zip - Place the
.zipfile into your world'sdatapacksfolder:<world_folder>/datapacks/ - In-game or in the server console, run:
The pack initializes automatically on load. Morale starts at/reload100if no previous value exists.
Compatibility
| Version | Status |
|---|---|
| Minecraft 26.2 (pack format 107) | ✅ Supported |
| Minecraft 1.21.11-1.21.5 | Maybe Supported? |
| Minecraft 1.20.x and below | ❌ Not supported |
This datapack uses the
attribute modifier addcommand syntax introduced in 1.21. It will not function correctly on older versions.
Notes for Server Owners
- The death detection system works by comparing a running total of all player deaths each tick.
- The
on_joinadvancement usesminecraft:tickas its trigger, which fires once on a player's first tick. It is automatically revoked after granting, so it re-fires correctly if a player re-joins. - There is no GUI or boss bar — morale feedback is delivered through chat messages and the
/function morale:statuscommand.
Made for the need of Toba Garage Gamedev Department
License
GNU GPL v3
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