More Apples
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The mod adds many different types of apples.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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The More Apples HYJ mod adds nearly a hundred new apple types, most of which will unlock recipes after adding corresponding mods. Each apple boasts brand-new and unique effects.
Effects
Fire Resistance:
Affected entities are immune to flame damage. If the effect level is 2 or higher, it also removes the Burning status.
Poison Resistance:
Affected entities clear their own poison effects.
Experience:
Affected players gain experience points equal to the effect level every second.
Mystery:
Before taking damage, affected entities randomly trigger one of the following effects. If conditions are met, the corresponding option is guaranteed to trigger:
+ Gain Damage Absorption (0:05)
+ Gain Resistance Boost II (0:05)
+ Clear Levitation and gain Slow Fall II (0:05) [If Levitation is active]
+ Clear Mining Fatigue and gain Urgency II (0:05) [If Mining Fatigue is active]
+ Clear Slowness and gain Speed II (0:05) [If Slowness is active]
+ Clear Weakness and gain Strength II (0:05) [If Weakness is active]
+ Clear Poison and Wither and gain Health Regeneration (0:05) [If Poison or Wither is active]
+ Restore all oxygen and gain Water Breathing (0:05) [If oxygen level is 0]
+ Extinguish Fire and gain Fire Resistance II (0:05) [If on fire]
+ Gain Instant Healing [If health is 1 or less]
Heavyweight:
Affected entities gain 10 points of Knockback Resistance, effectively immune to knockback.
Dense:
Affected entities experience a 20% increase in gravity and gain 2 points of Knockback Resistance.
Record:
Affected players record their experience level at the time of gaining the effect, which can be overwritten. Upon effect end, adjust level to the recorded value.
Fluorescence:
Affected entities place a light source block with brightness 15 when in environments darker than light level 7.
Balance:
When affected players' health is below their hunger level, equalize both values.
Delicious:
When affected players' saturation is below their hunger level, decrease effect duration by 10 seconds and increase saturation by 1 point.
Emperor:
Before taking damage, affected players with Slimeballs in inventory consume one to gain Damage Absorption equal to effect level seconds.
Greed:
Affected entities gain a 10% × effect level attack speed increase and a 0.5 × effect level attack damage increase. During the duration, each melee attack raises the effect level by one, and damage lowers it by one, ranging from one to ten levels.
Fury:
Affected entities set target remaining Burning time to at least effect level × 100 game ticks (5 seconds) upon melee attack.
Overheat:
When affected entities are on fire, attack damage increases by 20% × effect level, up to level ten.
Guardian:
Affected entities gain 4 × effect level Armor points, up to level ten.
Frost Impact:
When affected entities take damage, inflict Slowness and effect level Frostbite damage to all non-Frost Impact creatures within a 6-meter radius without this effect.
Decay:
When affected players mine blocks, expend durability equivalent to effect level points.
Forgetfulness:
When affected players gain an effect, record coordinates; overwriteable. While sneaking, teleport there, removing effects and restoring health and hunger. Switching dimensions removes this effect.
Lightweight:
Affected entities negate fall damage by setting fall height to 0.
Vitality:
Affected entities are immune to Wither effects.
Dragon's Majesty:
When attacking dragons, deal extra damage based on current health percentage (9 + effect level)%. Against other creatures, inflict Weakness for 4 + effect level seconds.
Dragon's Soul:
Affected entities are immune to all negative effects from vanilla and this mod, including Decay, Suffocation, Freezing, and Burning.
Frostbite:
On melee attack, inflict Slowness for 5 × effect level seconds.
Thunderclap:
On attack, create a lightning strike of effect level at target and deal 5 × effect level Lightning damage.
Oceanic Energy:
Affected entities gain effect level Swim Speed, up to level ten.
Corruption:
On attack, inflict Blindness for 2 + (2 × (effect level + 3)) seconds cooldown on same target.
Magic Shield:
If no damage absorption or absorbed health remains, convert this effect into equal-level remaining duration damage absorption.
Fey Blessing:
Before taking damage, 75% chance to heal effect level health. With Luck, this chance becomes 100%.
Magic Slash:
On melee attack, deal 5 + (2 × effect level) Magic damage.
Crystalization:
Affected entities gain 20% × effect level Armor points, up to level ten.
Kinetic Absorption:
Convert absorbed health reductions into equal life points.
Annihilation:
On melee attack, (1 + effect level)% chance to annihilate the target without drops.
Void:
Before fatal damage (non-creative mode), enter the void, reducing remaining effect time to 10 seconds, gaining night vision for the duration, and return to survival mode afterward.
Regeneration:
If injured and hunger is at least 10, consume 1 hunger point every (4 ÷ effect level) seconds to heal 1 health point.
Conduction:
On melee attack while on fire, transfer burn status and duration to the target.
Innate Evil:
Gain 1 "Extreme Evil" point per kill, resetting upon death. Before attacking, drain X health points from target, capped at half current health, converting 20% × effect level of drained health into own health. Increase effect duration by target's max health points per kill.
Radiation:
Reduce affected entity's max health by 50% and randomly gain one of: 50% increased attack damage; 100% increased movement speed; 10 points of armor; 60% reduced gravity; 200% swim speed.
Supermassive:
While sneaking, destroy bottom 3×1×3 blocks upon falling.
Purification:
Instantly remove all negative effects from vanilla and this mod, including Decay, Suffocation, Freezing, and Burning for affected entities.
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