More difficult monsters(сonfiguration support)
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A lot of monster-related mechanics will change.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
This mod is designed for those who are tired of exploring monotonous caves and fighting the same mobs.
The mod doesn't just make mobs more difficult to fight them, it reworks the mechanics of battle in vanilla minecraft. Such as adding effects to mobs, improving their weapons and armor, changing shield behavior, and changing mob riders. And more are planned in the future! .All new features will be described below. ↓↓↓↓↓
Configuration support
Configuration support (Cloth config API), there is also support for Mod menu.
I recommend setting the "Difficulty" parameter from 1 to 10, anything that is more suitable for a challenge than for a constant game.
but you can open the configuration window via the command "/moreDifficultMonstersConfig" or via Mod menu. And the outdated /setDifficulty command. Usage example: /setDifficulty [0.5-100.0]
All changes:
There are new types of mobs such as elite enemies. (Creeper, Zombie, Skeleton, Wither Skeleton) 

Many new mobs will now spawn around the world such as cave spiders
The number of mobs increases in proportion to the difficulty
mobs' armor and weapons increase with difficulty

now the rider from below does not turn off his intelligence, and therefore the spider will attack you even when a skeleton is sitting on it, this allows you to build a tower of skeletons at high difficulty levels.

Some aspects of mobs have been weakened, for example, the time to apply a desert skeleton layer has been reduced from 30 to 5 seconds, for balance
There is a chance that mobs will be endowed with new abilities such as speed or invisibility.
Description
This mod is designed for those who are tired of exploring monotonous caves and fighting the same mobs.
The mod doesn't just make mobs more difficult to fight them, it reworks the mechanics of battle in vanilla minecraft. Such as adding effects to mobs, improving their weapons and armor, changing shield behavior, and changing mob riders. And more are planned in the future! .All new features will be described below. ↓↓↓↓↓
Configuration support
Configuration support (Cloth config API), there is also support for Mod menu.
I recommend setting the "Difficulty" parameter from 1 to 10, anything that is more suitable for a challenge than for a constant game.
but you can open the configuration window via the command "/moreDifficultMonstersConfig" or via Mod menu. And the outdated /setDifficulty command.
Usage example:
/setDifficulty [0.5-100.0]

All changes:
-
There are new types of mobs such as elite enemies. (Creeper, Zombie, Skeleton, Wither Skeleton)

-
Many new mobs will now spawn around the world such as cave spiders
-
The number of mobs increases in proportion to the difficulty
-
mobs' armor and weapons increase with difficulty

-
now the rider from below does not turn off his intelligence, and therefore the spider will attack you even when a skeleton is sitting on it, this allows you to build a tower of skeletons at high difficulty levels.
-

-
Some aspects of mobs have been weakened, for example, the time to apply a desert skeleton layer has been reduced from 30 to 5 seconds, for balance
-
There is a chance that mobs will be endowed with new abilities such as speed or invisibility.
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