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Trial Chambers: More Encounters
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This datapack boosts the generation frequency of hallways and encounters in Trial Chambers.
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Description
In vanilla Trial Chambers, hallways and encounters are quite rare. This datapack increases their generation frequency, creating larger, more complex, and more varied Trial Chambers. It does not add any new room.

Note: Generation remains random; some Trial Chambers may not differ much from vanilla. You may need to explore several Trial Chambers to notice a change.
Changes
- Increases the generation weight of hallways and encounters relative to chambers
- Adds a cross-shaped hallway piece to allow hallways to branch
Planned Updates & Feedback
Feedback from players is highly appreciated. Feel free to share your thoughts on hallway and encounter frequency, on specific hallways pieces, or any other aspect you think could be tuned.
Considered updates I would appreciate feedback on:
- Allowing encounters 1 and 5 to occasionally branch into separate hallways
- Making intersections lead to hallways instead of directly leading into a chamber
- Increasing the weight of dead ends (rubble) with chests to make dead ends less frustrating
You can submit your feedback or bug reports on my Feedback Form.
No additional content such as rooms, encounters, or hallway pieces will be added.
Additional Information
If my math is correct, this should be the frequency difference between Vanilla and this datapack:
| Type of room | Vanilla | Datapack |
|---|---|---|
| Chamber | 97.48% | 28.24% |
| Hallway | 1.30% | 38.82% |
| Encounter | 0.41% | 23.53% |
| Dead end | 0.81% | 5.88% |
Contrary to what it might seem, it does not reduce the number of chambers; it only results in slightly longer hallways before reaching one.
Encounters being extremely rare has been reported as a bug (MC-275407). You can vote for it on the bug tracker so that everyone can experience encounters without the need of a datapack.
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