More Fossils
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Lets fossils generate in any biome, with more of them being found in the Deep Dark.
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Features content that solely expands on Vanilla mechanics and gameplay.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Have you ever wondered why fossils are so rare? Turns out, they only generate rarely in desert, swamp, and mangrove swamp biomes. Most players won't ever encounter one throughout their playthroughs.
This datapack uses Fabric/Forge biome modifiers to allow fossils to generate in any Overworld biome. They aren't too common, but exploring big cave systems will give you a good shot at finding some.
Since this is done on top of vanilla fossil generation, fossils will be around ~70% more common in deserts, swamps, and mangrove swamps compared to other biomes. Similarly, fossils are about 160% more common in the deep dark compared to other biomes.
Configuration: If you want to edit the generation frequency of these fossils, make a datapack with the data/more_fossils/worldgen/placed_feature folder from the source repository and edit the corresponding json file. The minecraft:rarity_filter entry controls the rarity of a feature's generation, where a value of 30 corresponds to a 1 in 30 chance of passing through the filter (and a 29 in 30 chance of generation failing).
You can also go to data/more_fossils/tags/worldgen/biome to edit the tags that determine which biomes a fossil can spawn in.
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