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Runs entirely on the client. Works on vanilla servers.
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More Mining Stages allows for full, resource-driven customization of the block breaking animation! It also contains a built-in resource pack which doubles the number of frames in the animation in a very vanilla-friendly style.
📂 Resource Pack Guide
Making a resource pack for More Mining Stages is very, very easy.
Under your assets/ directory, add a new folder called moreminingstages. Create a new JSON file inside that folder, and call it mining_stages. That file should have a single array object inside named "textures" which contains a list of texture locations.
In the following example, 3 frames have been added to the array. You can add as many frames as you'd like here: they will spread out evenly across the entire mining animation.
{
"textures": [
"block/destroy_stage_0", // vanilla reference with implicit namespace
"minecraft:block/destroy_stage_1", // vanilla reference with explicit namespace
"example_pack:my_texture" // non-vanilla reference for outside textures/block/
]
}
For what it's worth, this is the same JSON schema that is used for particle references!
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