Mod
More Red Sable Wire Fix
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Patches More Red's wire placement to work with Sable sublevels
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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This mod implements a basic patch that makes it so your More Red wires don't snap when you try to place them on sable contraptions because the mod thinks they're too far away. All it does from a technical standpoint is do a simple inject into the top of the wire snapping check to automatically pass if it's within distance by Sable's vector metrics.
I have no idea how to fix the rendering, so that will likely never be within the scope of this project.
This mod implements a basic patch that makes it so your More Red wires don't snap when you try to place them on sable contraptions because the mod thinks they're too far away. All it does from a technical standpoint is do a simple inject into the top of the wire snapping check to automatically pass if it's within distance by Sable's vector metrics.
I have no idea how to fix the rendering, so that will likely never be within the scope of this project.
Written for NeoForge 1.21.1, Requires More Red (Which unfortunately only has 1.21.1 versions available on CurseForge and GitHUb) and Sable
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