More Than Realistic
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Mods adds realistic features in you minecraft
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A modification that introduces minor realistic adjustments to mob behavior, weather phenomena, and block interactions. All features can be toggled or customized via the in-game configuration menu accessible from the pause screen.
Animals & NPCs
- Herd Panic - Attacking an animal causes all nearby individuals of the same species within a specific configurable radius to panic.
- Horse Panic - Nearby lightning strikes cause horses to run. If ridden, there is a configurable percentage chance that the rider will be dismounted.
- Fox Stealing - If the player's hunger bar drops below 3 units and they hold food in their hand, nearby wild foxes can steal one item of food.
- Golem Panic - Attacking an Iron Golem causes all villagers within the local village radius to flee into nearby houses.
World & Weather
- Snow Melting - Snow layers and snow blocks gradually melt when placed within a specific configurable radius of heat sources, including lava, fire, active furnaces, and lit campfires.
- Lightning Glass - Lightning striking sand or red sand blocks has a chance to transform the blocks at the epicenter into glass.
- Lightning Rod Break - Introduces a 0.001% chance for a lightning rod to break and disappear upon receiving a lightning strike.
Blocks & Mechanics
- Stonecutter Damage - Standing on top of an active stonecutter inflicts minor continuous physical damage to the entity.
- Wet Campfires - Extinguished campfires exposed to direct rain transfer into a "wet" state, making them significantly harder to relight with flint and steel.
- Campfire Struggle - Burning campfires exposed to direct rain do not extinguish immediately; they hiss and emit sparks for several seconds before completely going out.
- Trapdoor Rain - Open trapdoors do not obstruct weather, allowing rain to pass through and extinguish fires or players positioned directly beneath them.

A modification that introduces minor realistic adjustments to mob behavior, weather phenomena, and block interactions. All features can be toggled or customized via the in-game configuration menu accessible from the pause screen.
Animals & NPCs
- Herd Panic - Attacking an animal causes all nearby individuals of the same species within a specific configurable radius to panic.
- Horse Panic - Nearby lightning strikes cause horses to run. If ridden, there is a configurable percentage chance that the rider will be dismounted.
- Fox Stealing - If the player's hunger bar drops below 3 units and they hold food in their hand, nearby wild foxes can steal one item of food.
- Golem Panic - Attacking an Iron Golem causes all villagers within the local village radius to flee into nearby houses.
World & Weather
- Snow Melting - Snow layers and snow blocks gradually melt when placed within a specific configurable radius of heat sources, including lava, fire, active furnaces, and lit campfires.
- Lightning Glass - Lightning striking sand or red sand blocks has a chance to transform the blocks at the epicenter into glass.
- Lightning Rod Break - Introduces a 0.001% chance for a lightning rod to break and disappear upon receiving a lightning strike.
Blocks & Mechanics
- Stonecutter Damage - Standing on top of an active stonecutter inflicts minor continuous physical damage to the entity.
- Wet Campfires - Extinguished campfires exposed to direct rain transfer into a "wet" state, making them significantly harder to relight with flint and steel.
- Campfire Struggle - Burning campfires exposed to direct rain do not extinguish immediately; they hiss and emit sparks for several seconds before completely going out.
- Trapdoor Rain - Open trapdoors do not obstruct weather, allowing rain to pass through and extinguish fires or players positioned directly beneath them.
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