Community listing page, reviews here may not be monitored by the author.
Mortis
No reviews yet
Mortis is a configurable death system for manipulating items after death.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
The author has not specified where this runs.
Varies by version.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Mortis
Mortis is a datapack that handles everything from cosmetics, to convenience, with your items after you die.
Quick start guide
Type in chat "/function mortis:gamerule/" and tab/autofill to see what the options for gamerules are.
Gamerule list
HeadDisplay:
A skull will appear where the player died. If the player died with a skull on, the skull will appear as the one the player wore. If the player didn't wear a skull when dying, the skull will resemble a skeleton skull.
ShowLastDeathCoordinates:
Tells the player in chat where they died.
SaveItemsFromVoid:
If the player takes damage in the void, they will die and keep their items. If the player is on half a heart in the void, they will die and keep their items.
ItemInvulnerability:
Items will not despawn or take damage.
ItemClumping:
All items clump together at the location of death.
ItemAntiGravity:
Disables item gravity. (best if used with the ItemClumping gamerule)
OwnerItems:
Items will not be able to be collected by anyone but the one who died with them.
/trigger commands
/trigger mortis.DeathCount:
Tells the player in chat how many times they have died.
/trigger mortis.LastDeathCoordinates:
Tells the player in chat where they last died.
Administrator features:
Exclusionary tags:
If you give any player a tag like this: "mortis.x.false" replacing the "x" with whatever gamerule you want to exclude them from in all lowercase, then that gamerule will not apply to them even if enabled.
Beta stuff
Nothing at the moment.
QnA
-
Q: Can I copy/modify the code in your datapack/mod?
-
A: As long as you don't distribute the modded version, you may use any or all of my code, as long as appropriate credit is given.
-
Q: Can I use this pack on my public/private server?
-
A: Go right ahead. I do not care what you do with this on any server.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources