Global Datapacks

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Global Datapacks

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Automatically populates the "Data Packs" selection screen with files from your global datapacks folder for every new world. No more manual copying - just drop your favorite packs into the central directory and they will be ready to activate instantly.

World Gen Improvements
Performance & Optimization
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Fabric
Minecraft

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About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
1.1.2+fabric+26.1-snapshot-3
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About

Description

Global Datapacks

Mod Loader Environment Static Badge

A mod that lets you pre-select available datapacks so you don’t have to add them again every time you create a new world. Very simple, doesn't need extra libraries or Kotlin.

It turns your datapacks into a reusable catalog that you can configure in advance, allowing you to quickly select them during world creation without manually re-adding them each time.

Example

FAQ

Q: Why do I need this mod?

A: It allows you to instantly select your saved datapacks, similar to how resource packs are selected.

Q: Does this mod affect gameplay?

A: Not at all. It only automates and simplifies datapack management.

Q: How heavy is this mod on performance?

A: It’s extremely lightweight and has no impact on game performance.

Q: How does it work, in simple terms?

A: Very simply - it just copies datapack files from .minecraft/datapacks into the temporary folder of a world before it is created.

Usage

  1. Open your Minecraft folder, you can access it trought AppData folder in Windows, or in ~/.minecraft.
  2. Create folder (if it doesn't exist) called datapacks and put there your datapacks!Where is datapacks
  3. Just start Minecraft, create New World and access your datapacks through More -> Data Packs Tab

Dependencies [Fabric]


License

This project is licensed under the Apache 2.0 License.

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  • Global Datapacks mod usage
    Global Datapacks mod usage
  • Where are datapacks stored?
    Where are datapacks stored?
  • Configuration Screen
    Configuration Screen You can enable the datapack catalogue will be still implemented in the world, but as "inactive".

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