Stronger Mobs

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Stronger Mobs

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Increases the tier of armor and weapons for several vanilla mobs. The Magnitude of this increase is fully configurable

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Type
Mod
License
MIT License
Latest Version
1.0.2
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Description

Stronger Hostile Mobs

Serverside mod which increases the strength of vanilla hostile mobs. Affected mobs listed below. All values are configurable

Zombie, Husk, Zombie Villager, Drowned, Skeleton, Stray, & Bogged

Each of these mobs has a 55% to gain an armor piece for each slot.

All armor pieces will be of the same material with the following probabilities:

Material Probability
Leather 5%
Golden 5%
Chainmail 10%
Iron 10%
Diamond 40%
Netherite 30%

Each armor piece will have a protection enchantment between II and V

Zombie, Husk & Zombie Villager

Each zombie also has a 50% chance of spawning with a sword. The sword can be Iron, Gold, Diamond, or Netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.

Skeleton, Stray, & Bogged

Each skeleton's bow will spawn with a power enchantment between II and V. Each bow has a 13% chance to receive punch, and a 13% chance to receive flame.

Piglin & Zombie Piglin

Each Piglin has an 80% to gain an armor piece for each slot. Each armor piece has a 65% to be gold and a 35% chance to be netherite. Each armor piece will have a protection enchantment between II and V

Each Piglin will have an equal chance to spawn with a crossbow or a sword while zombie piglins always spawn with swords. Each sword will have a 65% chance to be gold and 35% chance to be netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.

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  • Enhanced Piglins
    Enhanced Piglins
  • Enhanced Zombies
    Enhanced Zombies
  • Enhanced Zombies 2
    Enhanced Zombies 2
  • Enhanced Skeletons
    Enhanced Skeletons

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