CBC Enchanced Shells [Create Big Cannons]

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CBC Enchanced Shells [Create Big Cannons]

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A massive arsenal expansion for Create Big Cannons — 79 progressive shells, 5 upgraded powder charges, a custom rocket system, container shells, and 5 exotic shader-effect projectiles. All built with progressive stat scaling, unique visual tints, and

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1.2.2
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═══════════════════════════════════════════════════════ CBC ENHANCED SHELLS Massive arsenal expansion for Create Big Cannons ═══════════════════════════════════════════════════════ cluster shells ▎ 86 new items — 79 progressive shells, 5 upgraded powder charges, a custom rocket system, container shells, and 5 ▎ exotic shader-effect projectiles. All built around 5 progressive tiers (Mk.I → Mk.V) with distinct color codes and a ▎ linear upgrade chain.

Arsenal at a Glance

86 new items total, split across:

  • 50 — Standard Shells (10 types × 5 tiers)
  • 25 — Shader Shells (5 exotic types × 5 tiers)
  • 5 — Powder Charges (Mk.I to Mk.V)
  • 4 — Unique Doomsday Shells (Nuke Mk.I & Mk.II, H-Bomb, Mini H-Bomb)
  • 2 — Rocket System (Launchpad + Rocket Breech)

▌ Tier System

5 progressive tiers applied across the entire arsenal:

Mk.I    ×3   ── Orange
Mk.II   ×5   ── Red
Mk.III  ×10  ── Violet
Mk.IV   ×15  ── Cyan
Mk.V    ×20  ── Gold

Multipliers apply to damage, penetration, toughness, and most stats. Explosive power capped at ×3 for balance. Color tint applied via HSV hue rotation — preserves original texture shading.


▌ Standard Shells

10 base types, each in 5 tiers (50 total):

►  HE Shell                  ►  Smoke Shell
►  AP Shell                  ►  Drop Mortar Shell
►  Solid Shot                ►  Bag of Grapeshot
►  AP Shot                   ►  Mortar Stone
►  Shrapnel Shell            ►  Shell Holder   ★ container

▌ Unique Doomsday Shells

☢ Nuclear Shell Mk.I & Mk.II Mushroom-cloud detonation. 240+ block blast radius. Mk.II = late-game variant.

☢ H-Bomb Shell Thermonuclear dome explosion. 8-ring stepped shockwave over ~7 seconds. ~14,000 particles in the dome animation.

☢ Mini H-Bomb Shell Scaled-down tactical variant.


▌ Shader Shells (NEW)

5 exotic shell types with custom GLSL post-process shaders. Each detonation warps the screen in a unique way. 5 tiers per type scale shader intensity.

⚡  Plasma Shell           Volumetric plasma raymarching
⚫  Gravitational Shell    Spacetime distortion field
🌀  Vortex Shell           Swirling vortex + chromatic aberration
☷  Disintegration Shell   Pixel-dissolve effect
●  Singularity Shell      Black-hole gravitational lensing

▌ Shell Holder — Container Shell

A unique projectile that holds other shells inside. On detonation, all loaded shells are released mid-flight as real CBC projectile entities — each with its own fuze, tracer, and behavior.

How to use

1.  Place the Shell Holder block
2.  Right-click with any shell → loads it inside
3.  Attach a fuze and tracer
4.  Load into a cannon with powder, fire
5.  On fuze trigger, holder releases all sub-munitions
    in a cone burst

Interactions

►  Right-click with shell ............ insert
►  Sneak + right-click (empty hand) .. remove last shell
►  Right-click with fuze/tracer ...... attach
►  Hover + Shift ..................... capacity + loaded list

Capacity per tier

Mk.I    ▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱   4 shells
Mk.II   ▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱   8 shells
Mk.III  ▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱  12 shells
Mk.IV   ▰▰▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱  16 shells
Mk.V    ▰▰▰▰▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱  20 shells

Rules

  • Any projectile (CBC vanilla + addon variants) can be loaded
  • Shell Holders cannot nest into other Shell Holders
  • Loaded shells keep their own fuze/tracer (a timed HE inside still ticks down after release)
  • An empty Shell Holder = dud

▌ Rocket System (NEW in 1.1.0)

A full multi-block rocket system — works both as a standalone launchpad and as cannon-fired ammunition.

Rocket Launchpad (in-world)

 ┌────┐     1.  Place launchpad on ground
 │ ⬢ │     2.  Stack 1-3 Powder Charges + 1 shell on top
 ├────┤     3.  Send a redstone signal
 │ █ │  ←   The stack launches as a self-propelled
 ├────┤        RocketEntity carrying the payload
 │ █ │
 ├────┤    The payload's fuze keeps ticking during flight.
 │ ⬛ │    Cluster Shells auto-burst at apogee.
 └────┘

Rocket Breech (cannon-mounted)

A custom CBC breech with a sliding breechblock animation (same visual as Steel Quick-Firing). Two upgrades over the stock breech:

►  Cascade-load up to 5 rounds per click
   The stock breech only shifts the existing round one
   slot forward — this one pushes the whole stack toward
   the muzzle in a single click.

►  Accepts the launchpad as a valid munition
   Load shell → powder(s) → launchpad → fire.
   A rocket exits the muzzle instead of a regular shell.

Rocket Flight Behavior

  • Spawn invulnerability prevents self-detonation against the cannon mount, contraption, or surrounding terrain
  • Built-in thrust + CBC physics (gravity, drag, RPL precise-motion sync)
  • Payload release on impact, on fuze trigger, or at apogee (cluster auto-burst)
  • Reads tracer + fuze from the payload block — timed fuzes track real flight time

Vertical Burn Range (launchpad-launched)

1 powder    ──────────             ~75 blocks
2 powders   ─────────────────      ~185 blocks
3 powders   ──────────────────────────────  ~325 blocks

Range scales super-linearly because drag asymptotes terminal velocity to ~5.94 b/tick. Numbers also appear in the Powder Charge tooltip under Shift.


▌ Powder Charges

5 upgraded propellants with rising muzzle velocity:

Tier         Muzzle Velocity     Strength
──────────   ───────────────     ────────
Base CBC          40 m/s           2.0
Mk.I              50 m/s           2.5
Mk.II             60 m/s           3.0
Mk.III            70 m/s           3.5
Mk.IV             80 m/s           4.0
Mk.V              90 m/s           4.5

Each charge also contributes +1.5 s of rocket burn time when used in a launchpad-fired rocket.


▌ Crafting

All items use a linear upgrade chain — craft each tier from the previous one.

Shells

Mk.I    =  Base CBC Shell  +  2× Iron Ingot
Mk.II   =  Mk.I            +  2× Cast Iron Ingot
Mk.III  =  Mk.II           +  2× Diamond
Mk.IV   =  Mk.III          +  2× Netherite Scrap
Mk.V    =  Mk.IV           +  1× Netherite Ingot

Powder Charges

Each tier  =  Previous tier  +  1× Packed Gunpowder

Special Shells (Nuclear / H-Bomb / Shader / Rocket) use unique high-tier recipes — check the in-game crafting book.


▌ Compatibility

►  Minecraft       1.21.1
►  NeoForge        21.1+
►  Create          6.0+
►  Big Cannons     5.11.2

All items appear in a dedicated CBC Enhanced Shells creative tab.


▌ Installation

Drop the JAR into your mods/ folder alongside Create Big Cannons and its dependencies (Create, Flywheel, Ponder, Ritchie's Projectile Lib, Registrate).


▌ Changelog Highlights — 1.1.1

[NEW] Full rocket-from-cannon pipeline Launchpad loads through the breech, firing detects the rocket stack, RocketEntity exits the muzzle.

[NEW] Rocket Breech Cascade-load up to 5 rounds, Quick-Firing sliding breechblock animation, accepts the launchpad.

[FIX] Spawn invulnerability Rockets no longer self-detonate on the cannon mount or surrounding terrain at point-blank spawn.

[FIX] Fuze model rendering The small fuze top model now appears on ALL of our shells when attached (was only working on CBC's stock shells).

[FIX] 25 missing loot tables Plasma / Gravitational / Vortex / Disintegration / Singularity shells now drop themselves correctly when broken with a pickaxe or recovered via wrench.

[NEW] Powder Charge tooltips Show rocket burn time + vertical range under Shift.


═══════════════════════════════════════════════════════ Made for Create Big Cannons by community ═══════════════════════════════════════════════════════


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