Drops in ma' pocket / magnetic (telekinesis)
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Magnetic enchantment: Drops and XP fly straight into your inventory
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new enchantments and/or changes the vanilla enchantment system.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Magnetic
Telekinesis for Minecraft: drops and XP go straight into your inventory.
Mine, chop, and fight without the cleanup. Magnetic sends item drops and experience directly to you, so loot cannot get left in tall grass or scattered across a cave.
Inspired by the Hypixel SkyBlock Telekinesis enchantment, Magnetic feels like a natural part of survival: obtain the enchantment through normal gameplay, put it on a tool, and keep doing what you were doing.

Features
- Instant auto-pickup: Collect item drops and XP without walking over them.
- Satisfying or invisible: Let drops fly toward you, change their speed, or disable the animation for instant pickup.
- Vanilla-style progression: Find Magnetic through trading, loot, or the enchantment table.
- Flexible activation: Require the enchantment, sneaking, a permission, or a combination of conditions.
- Precise exclusions: Ignore drops from selected blocks or entities using Minecraft IDs or tags.
- Bucket-aware pickup: Collect drops caused by fluids from a bucket you placed.
- Full-inventory alerts: Choose a sound, chat message, or title, each with its own cooldown.
- Multiplayer-ready: Use the same core behavior in singleplayer or on Fabric, NeoForge, and Paper servers.

How it works
- Equip a tool with the Magnetic enchantment.
- Break a block or defeat a mob.
- Its drops and XP travel straight to you.
That is the default behavior. Server owners and modpack authors can also make Magnetic always active, permission-based, or active only while a player sneaks.
Install
Download the file for your platform from Modrinth. Fabric and NeoForge builds are also available on CurseForge. Then add the required dependencies:
| Platform | Installation | Required dependencies |
|---|---|---|
| Fabric | Put Magnetic in the mods folder |
Fabric API, Fabric Language Kotlin, and YACL |
| NeoForge | Put Magnetic in the mods folder |
KotlinLangForge and YACL |
| Paper | Put Magnetic in the plugins folder |
None; players can join without installing the mod, but for the best experience the client mod is required as well |
Mod Menu is optional on Fabric and provides quick access to Magnetic's config screen.
Compatibility
Minecraft versions: Fabric and NeoForge builds are available for 1.21.1, 1.21.11, 26.1.1–26.1.2, and 26.2. Paper builds are published alongside the mod from the same project.
Tested integrations:
- Fabric and NeoForge: FallingTree, KleeSlabs, RightClickHarvest, Tree Harvester, and Veinminer
- Paper: mcMMO, AuraSkills, and GravesX
Configuration
Magnetic works out of the box with the enchantment. For more control, edit magnetic.json or use the in-game config screen:
| Setting | What it controls |
|---|---|
conditionStatement.raw |
When Magnetic activates; accepts ENCHANTMENT, SNEAK, PERMISSION, &&, and || |
itemsAllowed / expAllowed |
Whether item drops and XP are collected |
buckets |
Whether and for how long placed-bucket effects trigger Magnetic |
ignoreBlocks / ignoreEntities |
Source blocks and entities to exclude by ID or tag |
animation |
Flight effect, speed, and whether other players can intercept items |
fullInventoryAlert |
Sound, message, and title alerts with separate cooldowns |
Common condition statements:
ENCHANTMENT— the defaultENCHANTMENT || PERMISSION— enchantment for players, permission override for staff or ranksSNEAK— active while crouching- An empty statement — always active
Apply file changes with /magnetic reload (OP/level 3). The permission condition checks magnetic.ability.use.
See the complete configuration reference for every setting and its default.
FAQ
Does Magnetic work in multiplayer?
Yes. It supports singleplayer, modded servers, and Paper servers. Players joining a Paper server do not need to install Magnetic themselves.
Do I have to use the enchantment?
No. Change the condition statement to make Magnetic always active or use SNEAK or PERMISSION instead.
What happens when my inventory is full?
Drops remain safe, and Magnetic can notify you with a sound, chat message, or title.
Can other players take items while they are flying toward me?
You decide. Set animation.canOtherPlayersPickup to control whether flying items can be intercepted.
Support
- Issues: https://github.com/btwonion/magnetic/issues
- Discord: https://nyon.dev/discord
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