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Neutron

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Neutron

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Make all mobs neutral, configurable per-player and per-mob!

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Fabric
Quilt
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
1.3.0+mc1.21.1

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About

Description

Make mobs neutral to all players or specific players!

fabric-api fabric-language-api

Most actions that make neutral mobs angry will still be in effect, such as staring at enderman and breaking beehives. However, not wearing gold armor for piglins and darkness for spiders will no longer anger them.

Neutral mode is disabled by default and must be activated with commands.

Commands

  • /neutron global - Check if neutral mode is enabled globally
  • /neutron global <enable | disable> - Enable or disable neutral mode globally
  • /neutron player <username> - Check if neutral mode is enabled for a player
  • /neutron player <username> <enable | disable> - Enable or disable neutral mode for a player
  • /neutron resetall - Reset player overrides in both modes

Configuration

The mod's config file can be found in config/neutron.json.

  • exceptions: List of the mobs which ignore neutrality
  • preventEndermanEyeContact: If enderman should ignore eye contact from neutron'd players, default is false
  • excludePatrollers: If actively patrolling mobs should be neutral even if their types are listed in exceptions, default is true

By default, boss mobs and certain structure-exclusive mobs are not turned neutral. This is to retain the challenge of certain bosses, events, and structures.

Default non-neutral mobs
  • Wither
  • Evoker
  • Vindicator
  • Pillagers
  • Ravager
  • Vex
  • Piglin Brute
  • Blaze
  • Wither Skeleton
  • Guardian
  • Elder Guardian
  • Warden
  • Breeze
  • Shulker
  • Endermite

Note: Ender Dragon behavior is not affected by this mod, as they do not use the normal targeting system and do not have a concept of being neutral.


API

ShouldBeNeutralCallback

Is triggered whenever a mob's neutrality towards a certain entity is checked.

  • register(callback: (entity: LivingEntity, target: LivingEntity) -> Boolean): entity is the mob which will or will not be neutral, target is the entity which the mob will aggro on. Returning true will make the mob be neutral towards the target.
  • registerPlayers(callback: (entity: LivingEntity, target: PlayerEntity) -> Boolean) Same as register but only considers player targets

The mob will be neutral towards the target if any listener returns true.


Note: Command completion and result messages will be broken if not installed on the client, but otherwise everything will work fine if only installed on the server

Screenshots

Gallery

  • Neutral pillagers
    Neutral pillagers
  • Neutral piglins & hoglins
    Neutral piglins & hoglins
  • Neutral skeletons
    Neutral skeletons
  • Various neutral mobs
    Various neutral mobs
  • Neutral zombies
    Neutral zombies
  • Various neutral mobs
    Various neutral mobs

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