Cobblemon Gym Badges
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Cobblemon Gym Badges adds a Badge Press for crafting custom gym badges (and ribbons) with role-based access.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Cobblemon Gym Badges
Cobblemon Gym Badges adds a Badge Press for crafting custom gym badges (and ribbons) with role-based access.
Features
- Badge Press block with a dedicated crafting UI
- Gym Leader roles to gate badge crafting
- Datapack + resourcepack support for custom badges and ribbons
- JEI / EMI / REI integration (only craftable recipes are shown per player)
- Resourcepack-first design so custom art stays outside the jar
- This basically includes functionality to see Custom Items in JEI / EMI / REI like the Easy Item List Mod
Using the Badge Press
- Place a Badge Press.
- Put the core ingredient in the top slot and the base ingredient in the bottom slot.
- If you have the required role (if any), the badge will appear in the output slot.
Creating Custom Badges (Datapack + Resourcepack)
You need two parts:
- A datapack for badge definitions and recipes
- A resourcepack for models and textures
Information on Datapacks / Resourcepacks
Datapack: Badge Definitions
Path: data/<namespace>/cgb/badge/<id>.json
(cgb here is the registry namespace for badges.)
Naming tip: the <id> is the badge’s identity and translation key.
If you want a “Champion Ribbon”, name the file champion_ribbon.json and add a translation for
badge.<namespace>.champion_ribbon. The internal item id is always cgb:badge, cgb:badge_ribbon,
or cgb:badge_untagged based on badgebox, but players only see the badge definition name.
Example (badge):
{
"name": { "text": "Fire Badge" },
"theme": "fire",
"texture": "cgb:item/fire_badge",
"badgebox": "badge"
}
Example (ribbon):
{
"name": { "text": "Champion Ribbon" },
"theme": "champion",
"texture": "cgb:item/blue_ribbon",
"badgebox": "ribbon"
}
Field overview:
name(optional): Display name component.theme(optional): Theme string. If omitted, uses the file name as the theme.role(optional): Required role name (without thegym_leader_prefix).tags(optional): Extra item tags to apply to the badge item.model_data(optional): Custom model data value. If omitted, the mod auto-assigns a unique value per badgebox type.modelortexture(optional): Item model id to use. If you settextureonly, the mod generates the item model.badgebox(optional):none,badge, orribbon.- This controls which BadgeBox tag the item gets.
badgeis the default (addsbadgebox:badges).ribbonaddsbadgebox:ribbons.noneadds no BadgeBox tag.- The tag names come from the BadgeBox mod and are fixed; this field hides that complexity.
Datapack: Badge Recipes
Path: data/<namespace>/recipe/<id>.json
Example:
{
"type": "cgb:badgemaking",
"core": { "item": "minecraft:gold_ingot" },
"base": { "item": "minecraft:blue_dye" },
"result": {
"theme": "champion"
}
}
core= top slot in the Badge Pressbase= bottom slot in the Badge Press
Resourcepack: Models + Textures
Paths:
- Textures:
assets/<namespace>/textures/item/<id>.png
You only need textures for simple 2D badges/ribbons. The mod generates the base item models and
CustomModelData overrides at runtime, so you do not need to ship badge.json, badge_ribbon.json,
or per-badge model files.
If your badge definition uses "texture": "cgb:item/blue_ribbon", you must also provide:
assets/cgb/textures/item/blue_ribbon.png
If you want a custom item model (3D or layered), set "model": "<namespace>:item/<id>" in the badge definition
and include the model JSON yourself.
Model selection (how textures are chosen):
- This mod uses CustomModelData to select the right model for each badge.
- If
model_datais omitted, the mod auto-assigns unique values per badgebox type. - The base models and overrides are generated automatically on the client.
You can still set model_data manually if you need stable IDs across packs, but it is not required.
Loading Your Packs
- Datapack: put the pack in
world/datapacks/and run/reload. - Resourcepack: put the pack in
resourcepacks/and enable it in the Resource Packs menu.
Troubleshooting
- Missing texture in JEI/EMI/REI usually means the model file is missing.
If you use
model, make sure the model id in your badge definition points at a real item model JSON. - If you set
model_datamanually, ensure each badge has a unique number per badgebox type. Otherwise, let the mod auto-assign it.
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