Multiplayer Bosses

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Multiplayer Bosses

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A server-side mod that makes boss health and loot drops scales to player count.

No Theme
Adventure/Exploration
Bosses
Multiplayer Unsupported
Small Group & Co-op Play
QoL & Tweaks
Server Utility
Mod Loaders
Forge
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

Client and Server

Must be installed on both the client and the server.

Varies by version.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
multiplayerbosses-neoforge-1.21.1-1.0.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

A mod that makes boss health and loot drops scales to player count. The mod is required on the Server and is only required on the client if Loot Bags are enabled.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

  • Should Scale Boss Health
  • Should Scale Boss Drops
  • Health Multiplier Per Player
  • Flat Health Multiplier - Overides Health Multiplier if not 0
  • Flat Drop Multiplier - Overides default player count scaling if not 0
  • Should Use Loader Tags
  • Should Drop Loot Bags
  • Boss Entities - List of bosses to use
  • Loot Bag Tints - Colors of dropped loot bags
  • Use Proximity Scaling - Only count players near boss spawns
  • Proximity Scaling Range - Block distance to count players in a boss fight

I am working on a Fabric and Forge version.

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

A server-side mod that makes boss health and loot drops scales to player count.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

  • Should Scale Boss Health
  • Should Scale Boss Drops
  • Health Multiplier Per Player
  • Flat Health Multiplier - Overides Health Multiplier if not 0
  • Flat Drop Multiplier - Overides default player count scaling if not 0
  • Should Use Loader Tags
  • Should Drop Loot Bags
  • Boss Entities - List of bosses to use
  • Loot Bag Tints - Colors of dropped loot bags
  • Use Proximity Scaling - Only count players near boss spawns
  • Proximity Scaling Range - Block distance to count players in a boss fight

I am working on a Fabric and Forge version.

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

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~680,000
Total Downloads
CurseForge
~600,000
Modrinth
~81,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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