Community listing page, reviews here may not be monitored by the author.
Muon
No reviews yet
Muon aims to improve and enhance Villages in keeping with the style and spirit of Vanilla Minecraft.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Muon is a Forge mod for Minecraft versions 1.9 to 1.12 inspired by Quark. Its primary focus is to improve and enhance Villages in keeping with the style and spirit of Vanilla Minecraft.

Muon is by nature a CoreMod. This means it hooks parts of the minecraft source in ways not usually required by Minecraft mods and is therefore is limited to a specific range of Minecraft versions. The original author has not played Modded minecraft for some time but the project is open-source and newer versions may become available by contribution. :)
Every aspect of this mod has been given a config option so you can tweak it to your heart's delight and use as much or as little of it as you wish.
Generally the config options that fix deficiencies in Vanilla default to True, and setting all options to False will revert to pure vanilla behaviour. Options that significantly enhance or change vanilla mechanics need to be enabled explicitly. The default settings should result in improved vanilla world generation and gameplay without adding anything new.
Muon 0.2 (Alpha) features:
- An option for Village Groves: a dense stand of trees in villages. This needs to be explicitly enabled. I recommend setting it to 100% ;)
- Initial pass at code for terrain-dependent structures (Structures added after initial village generation but before chunk creation)
- Added option to default future features to enabled.
- Added code to check for new Muon versions.
- Fixed bug reading our own mcmod.info on Windows.
- Fixed crash when encountering modded buildings without a facing.
Muon 0.1 (Alpha) features:
- An option to fix for vertical building placement in villages to eliminate the all too common problem of inaccessible elevated or buried doors.
- An option to fix "broken" terrain around villages, ensuring paths are always accessible within a village and don't drop off the side of mountains.
- An option to use alternate path generation code to make them look a bit better, and also create simple bridges across small rivers.
- An option to ensure scattered features like temples and igloos are always accessible. Igloos would sometimes spawn *INSIDE* hills.
- No change in the number of randoms taken from the seed pool, so your world seeds still generate the same world!
Future development direction is intended to add tweaks to the mechanics of villagers, and add additional villager types for miners and foresters.
I have updated the most recent version to BETA in curseforge because while it has some minor outstanding issues it has been well-tested on the versions it has been released for.
All commited code has had rudimentary testing, but has not yet been given significant exercise in the real world of multiplayer minecraft.
If you want to use it in a modpack you are most welcome to with proper attribution, but given the current state of the mod please keep in mind that you will bear full responsibility for all support as a result of doing so.
Note that this mod requires a substantial rewrite for 1.14 and above, but the base concepts and some of the code behind the mod are still applicable.
Please, drop us a note to telling us where you're using it (or if you've reviewed it, etc!) would be most appreciated! Send us a link and we might check it out! :)
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers