MUS-Card Game

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MUS-Card Game

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Play the traditional Spanish card game Mus at a table you build — team up with friends or face off against bots when a seat is empty.

Mod Loaders
Minecraft
26.3

About

Description

Envite en la chica

🎴 Mus

The traditional Spanish card game, now playable inside Minecraft. Build a Mus Table, sit down, and bluff your way through Grande, Chica, Pares and Juego — against friends, against bots, or both at once.

Sit down, read your partner's signals, and call their bluff — Mus, the Spanish card game, comes to Minecraft.


🪑 How to play

  • Craft a Spanish deck (paper + red dye + yellow dye) and a Mus Table.
  • Right-click the table to sit down — up to 4 players, partnered with whoever sits across from you.
  • Choose the stakes (stones and games) and hit Start Game. Empty seats are filled by bots, each with their own rhythm and personality — meet Tío Paco, la Maruja, and Doña Encarna.
  • Anyone can take a bot's seat mid-game, and if someone leaves, a bot smoothly takes over for them.
  • The deck can also be used to draw a random card on its own — right-click it while holding it.

La mesa de Mus


🎴 Rules implemented

Four-player Mus, 8 kings and 8 aces variant (3 counts as king, 2 as ace), following the official Spanish Federation rulebook:

Phase What happens
Mus Speak in turn from the hand. If someone cuts, betting begins. If everyone asks for mus, each player discards and draws.
Lances Grande, Chica, Pares and Juego (or Punto if nobody has Juego) — with sing/declare phases for Pares and Juego, raises, quiero / no quiero, and the all-in órdago.
Recuento Full end-of-hand reveal and count, in order — Grande, Chica, Pares, Juego/Punto — stopping as soon as a pair reaches the game's stones.

Ties go to the player closest to the hand, and a declined bet (no quiero) is scored on the spot.

Descarte Cantando pares
Discard phase Singing pairs

Recuento final


🔒 Fair play, by design

All game logic runs server-side. Every client only ever receives the cards it's allowed to see — its own, and everyone's once they're revealed at the count — so there's no way to cheat by sniffing packets.


📦 Requirements

🛣️ Roadmap

  • Persisting games across world saves (currently lives in memory — unloading the table loses the game)
  • Signals between partners
  • In-world card rendering on the table block
  • Translations for table announcements (currently Spanish only)

¡Mus!