Mushoku Craft

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Mushoku Craft

By XxRaayOwner

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A hardcore RPG mod inspired by the Mushoku Tensei universe. Master intense sword styles, level up magical schools from scratch, and forge powerful modular artifact weapons using custom mini-games.

Mod Loaders
Minecraft

About

Description

Mushoku Tensei

⚔️ Mushoku Craft — Hardcore RPG Overhaul inspired by Mushoku Tensei

"Mastery over numbers. Skill over grind."

Mushoku Craft is an ambitious, hardcore RPG total-conversion mod for Minecraft inspired by the universe of Mushoku Tensei (Jobless Reincarnation). It completely reimagines combat, magic, crafting, and world exploration — replacing vanilla grind with systems that reward player skill, knowledge, and mastery.

You start as nobody — no magic, no sword techniques, nothing. Every ability must be earned.


🔮 Magic System

  • 4 Schools of Magic — Water, Fire, Earth, Wind — each with independent mastery progression
  • Spell Learning from Books — hold the book, read the incantation, and attempt to learn. Base success rate: 25%. On failure you only lose mana — the book stays
  • Fizzle Mechanic — low mastery = chance of spell failure (interrupted cast, wasted mana). Mastery eliminates fizzle
  • Silent Casting — at 100% spell mastery, incantation disappears, cast becomes instant, and you unlock Hold-to-Charge (hold to pour more mana into the spell for extra power)
  • Mentorship (Multiplayer) — learn spells by standing near a casting master. Students inherit up to 20% of the teacher's mastery as a headstart
  • Mentorship (Singleplayer) — learn from NPC masters in Magic Academies (rare world structures)
  • Spell Ranks — Elementary, Intermediate, Advanced, and beyond

⚔️ Sword Combat & Touki (Battle Aura)

Three distinct Sword God Styles, switchable via stance menu:

Style Focus Signature
🔴 Sword God Offense Extended reach, fast attacks, Longsword Light Flash dash
🔵 Water God Defense Perfect parry (RMB), counter-attacks, projectile deflection
🟣 North God Trickster Debuffs (bleed, slow), blade throwing, unpredictable strikes
  • Touki (Battle Aura) — unlocked at high style mastery, activated via radial menu. Continuously drains mana while providing style-specific combat bonuses that scale with mastery
  • Sword mastery improves through combat and training on custom dummies

📖 Currently Implemented (v0.4.1 — Alpha 4)

  • ✅ Full mana system with passive regen, sleep-based full restore, and configurable HUD (Classic Bar / Dynamic Arc / Hybrid / Minimal)
  • ✅ Magic Books (Water, Fire, Earth) with 3D GeckoLib models and spell learning UI, now obtainable as rare loot in standard dungeons!
  • ✅ Waterball spell — full cast cycle with incantation text, fizzle mechanic, mastery-based cast time reduction, and silent casting at 100%
  • ✅ Fireball spell — explosive fire magic that sets the target area ablaze on impact!
  • ✅ Rock Bullet spell — piercing earth magic that scales in speed and damage the longer you charge it!
  • ✅ Hold-to-Charge mechanic for mastered spells — projectiles now smoothly sync with your camera direction in 1st-person view!
  • ✅ Spell Mastery system fully synchronizes with the R-menu during combat.
  • ✅ All 3 Sword Styles with functional stance switching, unique attack modifiers, and custom player animations
  • ✅ Water God Parry — perfect parry window, counter-attacks, projectile deflection
  • ✅ North God — blade throwing, bleed/slow debuffs, fall damage reduction with Touki
  • ✅ Sword God — increased reach & attack speed
  • ✅ Touki (Battle Aura) — per-style bonuses (damage, defense, speed/jump), mana drain, toggle via radial menu
  • ✅ Fire, Earth, Wind spell schools
  • ✅ Fabric compatibility

🗺️ Roadmap

🔜 Coming Soon

  • 📕 Bestiary — scan defeated monsters to study their weaknesses and unlock damage bonuses
  • 🌿 Herbalist Journal — discover and catalog magical plants for alchemy
  • ⚗️ Intelligent Alchemy — no levels, pure player skill. Mortar & Pestle + Alchemy Cauldron with timing-based mini-games
  • 🔨 Modular Weapon Forging — assemble unique weapons from Blade + Hilt + Monster Core on a Magic Anvil. Forging mini-game determines quality. Name your creation
  • 🏛️ Magic Academies & Sword Dojos — rare generated structures with NPC masters and merchants

🔮 Future Vision

  • 🐉 Custom boss mobs (Red Dragon, Orsted) with terrain-destructive AI, area attacks, and spawn zones
  • 💍 Magic accessories (mana regen rings, amulets)
  • 🌍 Full world generation overhaul with biome-specific magic creatures
  • 🎓 Advanced mentorship system for multiplayer communities

📋 Technical Info

Minecraft 1.21.1
Mod Loader NeoForge 21.1+
Java 21
Required Deps GeckoLib 4.6.6, PlayerAnimator 2.0.4, Cloth Config, Architectury API
Optional MmmMmmMmmMmm, Better Combat 2.3.2

🤝 We're Looking For Contributors!

Mushoku Craft is an open community project and we need YOUR help to bring the Six-Faced World to Minecraft!

We are actively looking for:

🎨 3D Modelers (Blockbench / GeckoLib)

  • Custom mob models (Coati, Giant Frog, Stone Golem, Red Dragon, Orsted)
  • Weapon and item models (modular swords, staves, alchemy equipment)
  • Structure interiors (Magic Academies, Sword Dojos)
  • Animated models with GeckoLib integration

☕ Java Developers (NeoForge)

  • Combat systems & AI programming
  • World generation (structures, biomes)
  • Networking & multiplayer systems
  • GUI/HUD development

🎵 Other Roles

  • Texture Artists — mob textures, item sprites, UI elements
  • Sound Designers — spell SFX, combat sounds, ambient audio
  • Translators — help localize the mod to more languages

Interested? Join our Discord: DISCORD


📜 License

All Rights Reserved — please contact us before distributing or modifying.