Mushoku Craft
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A hardcore RPG mod inspired by the Mushoku Tensei universe. Master intense sword styles, level up magical schools from scratch, and forge powerful modular artifact weapons using custom mini-games.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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⚔️ Mushoku Craft — Hardcore RPG Overhaul inspired by Mushoku Tensei
"Mastery over numbers. Skill over grind."
Mushoku Craft is an ambitious, hardcore RPG total-conversion mod for Minecraft inspired by the universe of Mushoku Tensei (Jobless Reincarnation). It completely reimagines combat, magic, crafting, and world exploration — replacing vanilla grind with systems that reward player skill, knowledge, and mastery.
You start as nobody — no magic, no sword techniques, nothing. Every ability must be earned.
🔮 Magic System
- 4 Schools of Magic — Water, Fire, Earth, Wind — each with independent mastery progression
- Spell Learning from Books — hold the book, read the incantation, and attempt to learn. Base success rate: 25%. On failure you only lose mana — the book stays
- Fizzle Mechanic — low mastery = chance of spell failure (interrupted cast, wasted mana). Mastery eliminates fizzle
- Silent Casting — at 100% spell mastery, incantation disappears, cast becomes instant, and you unlock Hold-to-Charge (hold to pour more mana into the spell for extra power)
- Mentorship (Multiplayer) — learn spells by standing near a casting master. Students inherit up to 20% of the teacher's mastery as a headstart
- Mentorship (Singleplayer) — learn from NPC masters in Magic Academies (rare world structures)
- Spell Ranks — Elementary, Intermediate, Advanced, and beyond
⚔️ Sword Combat & Touki (Battle Aura)
Three distinct Sword God Styles, switchable via stance menu:
| Style | Focus | Signature |
|---|---|---|
| 🔴 Sword God | Offense | Extended reach, fast attacks, Longsword Light Flash dash |
| 🔵 Water God | Defense | Perfect parry (RMB), counter-attacks, projectile deflection |
| 🟣 North God | Trickster | Debuffs (bleed, slow), blade throwing, unpredictable strikes |
- Touki (Battle Aura) — unlocked at high style mastery, activated via radial menu. Continuously drains mana while providing style-specific combat bonuses that scale with mastery
- Sword mastery improves through combat and training on custom dummies
📖 Currently Implemented (v0.4.1 — Alpha 4)
- ✅ Full mana system with passive regen, sleep-based full restore, and configurable HUD (Classic Bar / Dynamic Arc / Hybrid / Minimal)
- ✅ Magic Books (Water, Fire, Earth) with 3D GeckoLib models and spell learning UI, now obtainable as rare loot in standard dungeons!
- ✅ Waterball spell — full cast cycle with incantation text, fizzle mechanic, mastery-based cast time reduction, and silent casting at 100%
- ✅ Fireball spell — explosive fire magic that sets the target area ablaze on impact!
- ✅ Rock Bullet spell — piercing earth magic that scales in speed and damage the longer you charge it!
- ✅ Hold-to-Charge mechanic for mastered spells — projectiles now smoothly sync with your camera direction in 1st-person view!
- ✅ Spell Mastery system fully synchronizes with the R-menu during combat.
- ✅ All 3 Sword Styles with functional stance switching, unique attack modifiers, and custom player animations
- ✅ Water God Parry — perfect parry window, counter-attacks, projectile deflection
- ✅ North God — blade throwing, bleed/slow debuffs, fall damage reduction with Touki
- ✅ Sword God — increased reach & attack speed
- ✅ Touki (Battle Aura) — per-style bonuses (damage, defense, speed/jump), mana drain, toggle via radial menu
- ✅ Fire, Earth, Wind spell schools
- ✅ Fabric compatibility
🗺️ Roadmap
🔜 Coming Soon
- 📕 Bestiary — scan defeated monsters to study their weaknesses and unlock damage bonuses
- 🌿 Herbalist Journal — discover and catalog magical plants for alchemy
- ⚗️ Intelligent Alchemy — no levels, pure player skill. Mortar & Pestle + Alchemy Cauldron with timing-based mini-games
- 🔨 Modular Weapon Forging — assemble unique weapons from Blade + Hilt + Monster Core on a Magic Anvil. Forging mini-game determines quality. Name your creation
- 🏛️ Magic Academies & Sword Dojos — rare generated structures with NPC masters and merchants
🔮 Future Vision
- 🐉 Custom boss mobs (Red Dragon, Orsted) with terrain-destructive AI, area attacks, and spawn zones
- 💍 Magic accessories (mana regen rings, amulets)
- 🌍 Full world generation overhaul with biome-specific magic creatures
- 🎓 Advanced mentorship system for multiplayer communities
📋 Technical Info
| Minecraft | 1.21.1 |
| Mod Loader | NeoForge 21.1+ |
| Java | 21 |
| Required Deps | GeckoLib 4.6.6, PlayerAnimator 2.0.4, Cloth Config, Architectury API |
| Optional | MmmMmmMmmMmm, Better Combat 2.3.2 |
🤝 We're Looking For Contributors!
Mushoku Craft is an open community project and we need YOUR help to bring the Six-Faced World to Minecraft!
We are actively looking for:
🎨 3D Modelers (Blockbench / GeckoLib)
- Custom mob models (Coati, Giant Frog, Stone Golem, Red Dragon, Orsted)
- Weapon and item models (modular swords, staves, alchemy equipment)
- Structure interiors (Magic Academies, Sword Dojos)
- Animated models with GeckoLib integration
☕ Java Developers (NeoForge)
- Combat systems & AI programming
- World generation (structures, biomes)
- Networking & multiplayer systems
- GUI/HUD development
🎵 Other Roles
- Texture Artists — mob textures, item sprites, UI elements
- Sound Designers — spell SFX, combat sounds, ambient audio
- Translators — help localize the mod to more languages
Interested? Join our Discord: DISCORD
📜 License
All Rights Reserved — please contact us before distributing or modifying.
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