mutcho's GPU load API

Quick rating

mutcho's GPU load API

No reviews yet

This API makes it relatively easy to implement GPU offloading.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
gpuloader_api-1.0.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Warning!

This MOD will not work on its own!
Its internal functionality is provided by an external MOD.
Currently, there is only one MOD that provides this internal functionality:
GPU load
https://www.curseforge.com/minecraft/mc-mods/gpu-load

Description

By using this API, you can significantly reduce the tedious steps required to handle the GPU.

The main syntax and usage of this API can be broken down into the following three steps:

 1. Accessing and Verifying the API First, check whether the API is available and whether your PC’s hardware supports its features.
java

// Get an instance of the API
IGPUComputeAPI api = GPULoaderAPI.getInstance();

// 1. Check if the main GPU Load component (MOD) is installed
if (GPULoaderAPI.isAvailable()) {
    
    // 2. Check if the hardware supports Compute Shaders
    if (api.isSupported()) {
        // Start processing here
    }
}

2. Register the shader Register the computation you want to execute (GLSL source code) with the API.
java

// Create a unique identifier (ID)
ResourceLocation myShaderId = new ResourceLocation(“yourmod”, “my_compute_shader”);

// GLSL source code (string)
String source = "#version 430 core... GLSL source code ...";

// Register (compile) the shader with the API
api.registerShader(myShaderId, source);

3. Execute the Shader (Dispatch) Execute the registered shader on the GPU. You must call this from a render thread.
java

// Execute the shader with the specified number of groups
// groupsX, Y, Z are the number of parallel thread groups
api.dispatchShader(myShaderId, groupsX, groupsY, groupsZ);

How to Use (Development Environment) To use this API in a mod under development, add the gpu-load-API JAR file to your project's dependencies.
Also, since this is an asynchronous process, care must be taken when retrieving the results.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works