Mystical Herbs (Stand-alone)
No reviews yet
Highly Configurable Herbs & Medical Additions!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Enhances farming mechanics and introduces new crops and livestock.
Focuses on cooking, recipes, and food-related mechanics.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
"Part 2" of this mod has been released, packaged as part of my Project Overhaul general expansion mod. For the rest of my time in 1.20.1 I’d like to focus my attention on a single mod rather than multiple concept mods.
🌿 Mystical Herbs (Stand-Alone)

Mystical Herbs (Stand-Alone) is the future of the Mystical Herbs project. The original Mystical Herbs (Legacy) will remain available in its current form, but will no longer receive major updates. Versioning continues from where the legacy version left off (1.0.2 -> 1.0.3).
This new stand-alone version represents a major step forward:
✅ Independent Crop & Seed System – no longer requires Mystical Agriculture.
✅ Extended Configuration – crops now offer expanded config options, allowing fine-tuned control over growth rates and drop balance.
✅ Vanilla-Aligned Gameplay – plants integrate naturally into the Minecraft ecosystem.
Legacy Mystical Herbs will remain as-is for those who prefer the old Mystical Agriculture integration. However, all new development, features, and balancing will focus on Mystical Herbs (Stand-Alone) going forward.
This shift ensures Mystical Herbs can grow into a more flexible, future-proof mod while staying lightweight, compatible, and enjoyable on its own. (Quick note, the screenshot above is slightly outdated, it shows the "bud trimmers" but they've been removed and the cannabis leaf drops have been worked into the base drop tables of crops.)

🌱 Features
✔️9 custom "herbal" crops with proper model coloring per strain.
✔️Jade integration: strain information.
✔️Broad scale mod compatibility (crops use tag system and standard methods, should work with most mods. Please let me know if not.)
✔️Creepers have a chance to drop a random herb seed upon death via explosion. (configurable)
✔️Joint items with potion-like effects. (configurable)
✔️Fresh, dried, and oil form of each strain.
✔️Bong (to use the bong, place a dried nug in your offhand and hold right click with the bong in your hand. Herbs grant healing effects when consumed via bong, but theres a brief cooldown upon use!) (configurable)
✔️Vaporizer (same as the bong, but consumes oils instead & grants more healing.) (configurable)
✔️Useable medical items to add depth and complexity to medical herb applications. (configurable)
✔️Fully configurable in the ways that matter via the common config file!
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources