N3rdyR0b1n's Magic Mayhem

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N3rdyR0b1n's Magic Mayhem

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Magic Mod for Wizard Gaming

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About

Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
Magic Mayhem 1.3.7
Authors
CurseForge
Modrinth

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About

Description

Magic Mayhem is a magic mod centered around spell scrolls, spellcasting and creativity. In order to make this mod as appealing as possible to players by making spells as versatile as possible. Throw your opponents, move around quickly, cast powerfull spells and wear unique outfits.

Currently Magic Mayhem has 39 unique spells, 3 unique armor sets and 3 unique spellfocusses. 

How the mod works : 

Spells are obtained from spellscrolls.

Spellscrolls can be crafted.

Spellbooks can store a spell in order to be used multiple times in exchange for mana.

Spellcasting is made possible by wearing magic armor to increase your mana and mana regeneration capacities as well as some other spellcasting modifiers.

The mana bar and spells are hidden by default to clutter the HUD less for people who dont want to play as a spellcaster, see keybinds for the toggle button.

Forge? 

- probably not

SANS UNDERTALE SHADOW WIZARD MONEY GANGNotes:

  • **This mod REQUIRES geckolib to run properly : **

This mod adds a way for you to cast a wide plethra of spells, outfits and (hopefully) fun!

The main difference between this mod and most magic mods i've played with is it's pvp. I wanted to avoid having the mod boil down to wearing armor and equipment of "+5% damage to this specific spell-type" and instead lean more into the resource management and creative problem solving side of the class

Spells are aquired by crafting spellscrolls and putting them on your spellbook with a spell-table. Mana is tied to your armor and each armor set is supports a specific playstyle.

I wont go over the full spellist because there are 38 of them at this current moment so i am just going over the main ones i really found fun to make and play with.

  • Alchemist's brew

When casting this spell, your consumable item (food, drinkable potions and throwable potions) will be used but without consuming the item! Instead, you have to "supplement" the material cost with mana from your reserves. Each item has a different cost depending on food, saturation, effect duration and effect amplification so you will be able to duplicate your carrots for way cheaper then your golden apples.

  • Telekinesis

Cast this spell on an entity and congratulations! You can now move them around to your heart's content, just hold them in place or even throw them!

  • Fireball

Can't having a magic mod without the classic fireball. Almost all explosions in this mod work differently from conventional ones, first of all there is no distance dropoff or "sweet spot" it either hits, or it doesn't. If an opponent is within range but standing behind blocks they still take half the original damage.

  • Arcane sigil

Cast this spell around your base to boobytrap it from possible invaders, griefers or neighbors who can't seem to take "no" for an answer. Be carefull though to not get caught up in the blast!

  • Stasis

Suspend yourself in midair with an magic shield protecting you, while casting this spell, all incoming damage is negated, ignored and tanked. However you cannot do anything else while this spell is active so be carefull when using this. (ps, armor damage still occurs)

Screenshots

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  • Simple Spellbook Cover
    Simple Spellbook Cover Screenshot 2024-06-07 143701.png
  • Simple Spellbook
    Simple Spellbook Screenshot 2024-06-07 143708.png
  • Steel Spellbook Cover
    Steel Spellbook Cover Screenshot 2024-06-07 143629.png
  • Steel Spellbook
    Steel Spellbook Screenshot 2024-06-07 143620.png
  • Ender Spellbook Cover
    Ender Spellbook Cover Screenshot 2024-06-07 152700.png
  • Ender Spellbook
    Ender Spellbook Screenshot 2024-06-07 152708.png
  • Sculk Armor
    Sculk Armor Screenshot 2024-06-09 202301.png
  • Classical Armor
    Classical Armor Screenshot 2024-06-09 202332.png
  • Ender Armor
    Ender Armor Screenshot 2024-06-10 172950.png
  • Warden Armor
    Warden Armor An armor set focussed around landing hard hitting spells and dealing massive damage with a high payoff if done succesfully.
  • Arcane Master set
    Arcane Master set A set focussed around having high mana capacity in order to let you cast as many or as powerfull spells as possible before running out of mana.
  • Ender Armor
    Ender Armor One of the armor sets in the mod with a focus on mana regeneration and casting speed
  • Simple Spellbook
    Simple Spellbook A simple spellbook that can store 1 spell for later casting.
  • Simple Spellbook backside
    Simple Spellbook backside
  • Steel SpellBook
    Steel SpellBook A spellbook reinforced with gems and nether steel. Allows you to store more spells then it's predecessor.
  • Steel SpellBook Backside
    Steel SpellBook Backside
  • Ender SpellBook
    Ender SpellBook A spellbook made in the end itself. Can store the maximum amount of spells possible.
  • Ender SpellBook Backside
    Ender SpellBook Backside

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