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Named Ender Chests
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Give Ender Chests matching names to share an inventory across your world.
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Runs entirely on the server. Also works in singleplayer.
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Name two Ender Chests alike and use them to access the same shared inventory.
Rename an Ender Chest on an anvil, place it by hand, and open it. A second chest with the same name connects to that channel, whether it is across the room or at another base.
Place a chest from a stack of at least two; placing the last item in a stack may not preserve its name.
Named channels are public shared storage: anyone using the same name can access the contents. Unnamed Ender Chests keep vanilla's private inventory.
Channels are saved with the world. Keep another same-name chest in place before removing one; do not assume that removing the last chest preserves its contents. Other systems that move or place chests may not preserve their channel binding.
Server-side — install on the server only; clients don't need it.

Paid commissions for videos, streams and servers. Send me your idea: [email protected]

All Rights Reserved. Free to include in any modpack, on any platform, monetized or not, without permission or credit.
Source: https://github.com/KURONAMI333/named-ender-chests
Bugs and questions: comment on the CurseForge page or DM @kuronami333 on X.
Named Ender Chests
Rename an Ender Chest on an anvil, place it, and every Ender Chest with that name shares one inventory — server-wide. Simple item routing with a vanilla block; unnamed Ender Chests stay 100% vanilla.
A small vanilla twist for base item-routing — not a storage network, just smarter ender chests.
- Rename an Ender Chest item on an anvil (e.g. "farm") and place it. It opens the shared channel "farm".
- Place another Ender Chest also named "farm" anywhere — same contents.
- Unnamed Ender Chests behave exactly like vanilla: your private per-player inventory, untouched.
Concurrent access works like two players at one normal chest (a single shared backing container). Breaking a named chest keeps the channel as long as another same-name chest exists. Channels persist across restarts.
No access control — treat the channel name as a shared password, not a lock. Channels are server-global by name with no ownership: anyone who renames a chest to the same string opens the same inventory. This is intentional, for cross-base routing — but it means a named ender chest is not private storage; use a plain unnamed one for that. Two edges to know: the name is captured only at hand-placement, so placing the last item in a stack may not capture it (place from a stack of 2+), and a named chest moved by a piston or structure block reverts to vanilla — its contents stay safe in the channel, just re-place a same-named chest to rebind.
It rides entirely on the vanilla Ender Chest — no mixin, no config, no custom block or item — so it can't conflict with other mods.
Server-side — install on the server only; clients don't need it.

Paid commissions for videos, streams and servers. Send me your idea: [email protected]

Bugs and questions: comment on the CurseForge page, or DM @kuronami333 on X.
Free to use in any modpack. Source: https://github.com/KURONAMI333/named-ender-chests
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