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Named Ender Chests

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Named Ender Chests

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Give Ender Chests matching names to share an inventory across your world.

Mod Loaders
Minecraft

About

Description

Name two Ender Chests alike and use them to access the same shared inventory.

Rename an Ender Chest on an anvil, place it by hand, and open it. A second chest with the same name connects to that channel, whether it is across the room or at another base.

Place a chest from a stack of at least two; placing the last item in a stack may not preserve its name.

Named channels are public shared storage: anyone using the same name can access the contents. Unnamed Ender Chests keep vanilla's private inventory.

Channels are saved with the world. Keep another same-name chest in place before removing one; do not assume that removing the last chest preserves its contents. Other systems that move or place chests may not preserve their channel binding.

Server-side — install on the server only; clients don't need it.

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All Rights Reserved. Free to include in any modpack, on any platform, monetized or not, without permission or credit.

Source: https://github.com/KURONAMI333/named-ender-chests

Bugs and questions: comment on the CurseForge page or DM @kuronami333 on X.

Named Ender Chests

Rename an Ender Chest on an anvil, place it, and every Ender Chest with that name shares one inventory — server-wide. Simple item routing with a vanilla block; unnamed Ender Chests stay 100% vanilla.

A small vanilla twist for base item-routing — not a storage network, just smarter ender chests.

  1. Rename an Ender Chest item on an anvil (e.g. "farm") and place it. It opens the shared channel "farm".
  2. Place another Ender Chest also named "farm" anywhere — same contents.
  3. Unnamed Ender Chests behave exactly like vanilla: your private per-player inventory, untouched.

Concurrent access works like two players at one normal chest (a single shared backing container). Breaking a named chest keeps the channel as long as another same-name chest exists. Channels persist across restarts.

No access control — treat the channel name as a shared password, not a lock. Channels are server-global by name with no ownership: anyone who renames a chest to the same string opens the same inventory. This is intentional, for cross-base routing — but it means a named ender chest is not private storage; use a plain unnamed one for that. Two edges to know: the name is captured only at hand-placement, so placing the last item in a stack may not capture it (place from a stack of 2+), and a named chest moved by a piston or structure block reverts to vanilla — its contents stay safe in the channel, just re-place a same-named chest to rebind.

It rides entirely on the vanilla Ender Chest — no mixin, no config, no custom block or item — so it can't conflict with other mods.

Server-side — install on the server only; clients don't need it.

Support my mods on Patreon Follow @kuronami333 on X

Need a custom mod?

Paid commissions for videos, streams and servers. Send me your idea: [email protected]

Bugs and questions: comment on the CurseForge page, or DM @kuronami333 on X.

Free to use in any modpack. Source: https://github.com/KURONAMI333/named-ender-chests