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Named Ender Chests
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Rename an ender chest on an anvil so every same-name chest shares one server-wide inventory channel. Unnamed = pure vanilla.
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Runs entirely on the server. Also works in singleplayer.
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Named Ender Chests
Rename an Ender Chest on an anvil, place it, and every Ender Chest with that name shares one inventory — server-wide. Simple item routing with a vanilla block; unnamed Ender Chests stay 100% vanilla.
A small vanilla twist for base item-routing — not a storage network, just smarter ender chests.
- Rename an Ender Chest item on an anvil (e.g. "farm") and place it. It opens the shared channel "farm".
- Place another Ender Chest also named "farm" anywhere — same contents.
- Unnamed Ender Chests behave exactly like vanilla: your private per-player inventory, untouched.
Concurrent access works like two players at one normal chest (a single shared backing container). Breaking a named chest keeps the channel as long as another same-name chest exists. Channels persist across restarts.
No access control — treat the channel name as a shared password, not a lock. Channels are server-global by name with no ownership: anyone who renames a chest to the same string opens the same inventory. This is intentional, for cross-base routing — but it means a named ender chest is not private storage; use a plain unnamed one for that. Two edges to know: the name is captured only at hand-placement, so placing the last item in a stack may not capture it (place from a stack of 2+), and a named chest moved by a piston or structure block reverts to vanilla — its contents stay safe in the channel, just re-place a same-named chest to rebind.
It rides entirely on the vanilla Ender Chest — no mixin, no config, no custom block or item — so it can't conflict with other mods.
Server-side — install on the server only; clients don't need it.
Bugs and questions: comment on the CurseForge page, or DM @kuronami333 on X.
Free to use in any modpack. Source: https://github.com/KURONAMI333/named-ender-chests
Named Ender Chests
Rename an Ender Chest on an anvil, place it, and every Ender Chest with that name shares one inventory — server-wide. Simple item routing with a vanilla block; unnamed Ender Chests stay 100% vanilla.
A small vanilla twist for base item-routing — not a storage network, just smarter ender chests.
- Rename an Ender Chest item on an anvil (e.g. "farm") and place it. It opens the shared channel "farm".
- Place another Ender Chest also named "farm" anywhere — same contents.
- Unnamed Ender Chests behave exactly like vanilla: your private per-player inventory, untouched.
Concurrent access works like two players at one normal chest (a single shared backing container). Breaking a named chest keeps the channel as long as another same-name chest exists. Channels persist across restarts.
No access control — treat the channel name as a shared password, not a lock. Channels are server-global by name with no ownership: anyone who renames a chest to the same string opens the same inventory. This is intentional, for cross-base routing — but it means a named ender chest is not private storage; use a plain unnamed one for that. Two edges to know: the name is captured only at hand-placement, so placing the last item in a stack may not capture it (place from a stack of 2+), and a named chest moved by a piston or structure block reverts to vanilla — its contents stay safe in the channel, just re-place a same-named chest to rebind.
It rides entirely on the vanilla Ender Chest — no mixin, no config, no custom block or item — so it can't conflict with other mods.
Server-side — install on the server only; clients don't need it.
Free to use in any modpack. Source and issues: https://github.com/KURONAMI333/named-ender-chests
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