Nanonaitor’s Defenders
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Off-hand Defenders with perfect parries, guarded combat, unique enchantments, and optional RLCraft compatibility.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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🛡️ Nanonaitor's Defenders
Add off-hand melee shield-weapons inspired by RuneScape's Defenders to Minecraft.
Defenders combine parries, melee protection, passive attack bonuses, and guarded combat. Players can attack and mine while guarding (aka shielding) with a Defender.
Meant as an offensive off-hand option for one-handed melee fighting.
Available for Forge 1.12.2, Forge 1.20.1, and Forge 26.1.2. Download the file matching your Minecraft version; the files aren't cross-compatible.
⚔️ Core Mechanics
- Equip a Defender in your off hand and hold right-click to parry or guard.
- Hits received during the first 1 second of guarding are perfectly parried.
- Parries negate melee damage, knock back the attacker, and apply Slowness III and Vulnerable for 2 seconds.
- Vulnerable Effect: Receive 100% increased melee damage.
- After the parry window, guarding reduces melee damage by 30%.
- Parrying and guarding against applicable attacks consume durability.
- Players can attack and mine while guarding.
- Defenders don't work against ranged attacks. Some enchantments can reduce ranged damage.
- Guarding reduces movement speed to 50%.
- Defenders provide flat melee-damage and attack-speed bonuses while equipped off hand.
- Defenders can be used as main-hand weapons but can't guard from the main hand.
- Defender guard can't be disabled by axe-style shield-breaking attacks.
- Includes exclusive Defender enchantments.
🛡️ Defender Materials
Defenders are primarily off-hand weapons but can also be used as main-hand weapons with a standard 1.8 attack speed.
| Defender | Off-Hand Damage | Off-Hand Attack Speed | Main-Hand Damage | Specialization |
|---|---|---|---|---|
| Wood Defender | +1 | +0.15 | 3 | +10% movement speed while guarding |
| Stone Defender | +1.25 | +0.05 | 4 | Stronger parry knockback |
| Copper Defender (1.20.1+) | +1.5 | +0.10 | 4.5 | Balanced early-game material |
| Gold Defender | +1.25 | +0.25 | 3 | +0.2 main-hand attack speed |
| Iron Defender | +2 | +0.10 | 4.5 | Balanced baseline |
| Diamond Defender | +3 | +0.15 | 5.5 | Parry debuffs last 1 additional second |
| Netherite Defender (1.20.1+) | +3.5 | +0.10 | 6.5 | Upgraded from Diamond in a smithing table |
| Bronze Defender | +1.5 | +0.10 | 4.5 | Balanced early-game material |
| Silver Defender | +2.25 | +0.20 | 4 | Anti-undead bonuses |
| Steel Defender | +2.5 | +0.05 | 5 | +5% guarding damage reduction |
| Umbrium Defender | +2 | +0.15 | 4.5 | Higher enchantability |
| Dragonbone Defender | +3.25 | +0.10 | 6 | High-tier base material |
| Flamed Dragonbone Defender | +3.5 | +0.10 | 7.5 | Ice and Fire fire-blood effects |
| Iced Dragonbone Defender | +3.5 | +0.10 | 7.5 | Ice and Fire ice-blood effects |
| Electric Dragonbone Defender | +3.5 | +0.10 | 7.5 | Ice and Fire lightning-blood effects |
| Desert Myrmex Defender | +2.5 | +0.20 | 4 | Myrmex +4 damage bonus |
| Jungle Myrmex Defender | +2.5 | +0.20 | 4 | Myrmex +4 damage bonus |
| Desert Myrmex Stinger Defender | +2.5 | +0.20 | 4 | Myrmex bonus and Poison III |
| Jungle Myrmex Stinger Defender | +2.5 | +0.20 | 4 | Myrmex bonus and Poison III |
| Living Defender | +4 | +0.15 | 12 | SRP evolution and Immalleable |
| Sentient Defender | +4.5 | +0.20 | 16 | Immalleable and Viral |
Off-hand attack speed is added as a flat amount to the main-hand weapon's normal attack speed.
In 1.20.1 and 26.1.2, upgrade a Diamond Defender using a Netherite Upgrade Smithing Template, Diamond Defender, and Netherite Ingot in a smithing table.
Material stats and traits can be adjusted or disabled through the configuration file.
✨ Enchantments
| Enchantment | Maximum Level | Effect |
|---|---|---|
| Footwork | III | +10% movement speed per level while guarding |
| Reprisal | III | +1 damage per level to the next melee hit after a parry |
| Finesse | III | +0.5 off-hand melee damage per level |
| Reflexes | III | Extends the parry window by 0.1 seconds per level |
| Deflection | III | Reduces damage while guarding, with different scaling for melee and other damage |
| 6th Sense | I | 10% chance to auto-parry melee attacks and applies Glowing on any parry for 5 seconds |
Additional enchantment information:
- Deflection still allows manual perfect parries.
- Deflection can't be combined with Reflexes or 6th Sense.
- Unbreaking and Mending are supported.
- Compatible Advanced Mending enchantments are supported when installed.
- Compatible sword enchantments can be applied to Defenders.
- Defender enchantment descriptions appear on enchanted books without cluttering applied Defender tooltips.
- Enabled Defender enchantment books appear in the Defenders creative tab.
- Enchantments and their effects can be enabled or disabled through the config.
Special Material Effects
Silver
- Adds +2 main-hand damage against undead.
- Perfect parries inflict 1 retaliation damage against undead attackers.
Myrmex
All Desert and Jungle Myrmex Defenders provide:
- +4 main-hand damage against non-anthropods and Death Worms.
Myrmex Stinger variants additionally provide:
- Poison III for 10 seconds from main-hand hits and perfect parries.
Dragon-Blooded
- Flamed: Ignites enemies and deals bonus damage against ice dragons.
- Iced: Freezes enemies and applies Slowness and Mining Fatigue.
- Electric: Produces lightning effects and bonus dragon damage.
These effects activate from main-hand attacks and perfect parries.
Living and Sentient Evolution
With compatible Scape and Run: Parasites or SRP content installed:
- Living Defenders gain evolution points from parasite kills.
- Progress uses the
srpkillssystem and point display. - Living Defenders automatically evolve into Sentient Defenders at the configured threshold.
- Parasite-only progression is enabled by default and can be changed in the config.
Evolution preserves:
- Enchantments
- Custom names
- Lore
- NBT data
- Relative durability
Living Defender perfect parries apply Immalleable I for 5 seconds.
Sentient Defender perfect parries apply Immalleable I and Viral I for 5 seconds.
🧩 Optional Compatibility
Compatibility is detected automatically. Missing optional mods won't prevent Defenders from loading.
Version-appropriate integrations include:
- Ice and Fire: Dragons
- Defiled Lands / Defiled Lands: Reborn
- Spartan Weaponry and compatible material providers
- Scape and Run: Parasites and compatible SRP ports
- So Many Enchantments
- Enchantment Descriptions
- Better Survival
- Everything Nunchaku
- Forgotten Nunchakus
Better Survival and Everything Nunchaku attacks remain continuous while guarding on 1.12.2. Forgotten Nunchakus receives the same compatibility on 1.20.1.
Wood, Stone, Gold, Iron, and Diamond require only Forge. The 1.20.1 and 26.1.2 versions also include standard Copper and Netherite Defenders. Optional material integrations vary by Minecraft version and activate only when their source mods are available.
Configuration
Modpack authors can configure:
- Perfect-parry timing and recovery
- Sustained damage reduction
- Main-hand and off-hand damage
- Per-material off-hand attack speed
- Material-specific traits
- Main-hand Defender attack speed
- Blocking movement penalty
- Durability costs
- Perfect-parry sound volume
- Supported damage categories
- Continuous attacks while guarding
- Enchantment availability and strength
- Additional compatible enchantments
- Optional compatibility effects
- Living Defender evolution requirements
Requirements
Minecraft 1.12.2
- Mod Loader: Forge 14.23.5.2860
- Java: Java 8
Minecraft 1.20.1
- Mod Loader: Forge 47.4.18 or a compatible Forge 47 release
- Java: Java 17
Minecraft 26.1.2
- Mod Loader: Forge 64.0.12 or a compatible Forge 64 release
- Java: Java 25
Required dependencies: None beyond the matching Forge version.
💙 Special Thanks
Thank you to SG_Erebus and Mariette for testing Defenders and providing valuable feedback.
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