Nature's Appetite
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Animals automatically eat dropped breeding food, enter love mode, and support quality-based advanced husbandry gameplay.
Features machines that process raw materials or automation processes.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Focuses on cooking, recipes, and food-related mechanics.
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Must be installed on both the client and the server.
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Nature's Appetite
Overview
Nature's Appetite is a NeoForge 1.21.1 mod that automates animal feeding and breeding:
- Animals can seek and eat dropped breeding food automatically.
- Adult feeding is gated by breeding cooldown (
age == 0) to prevent continuous waste. - Baby animals can continuously eat (configurable) to speed up growth.
- Food quality is data-driven and can add healing, love-time bonus, growth bonus, extra baby chance, herd signals, and temporary special drops.
Current Features
- Auto-feed goal injection for whitelist animals.
- Tag-driven whitelist/blacklist control.
- Owner attribution for breeding credit.
- Data Map based quality system.
- Per-level dropped-item candidate tracker for better farm performance.
- GameTest + unit test scaffolding.
Server Config Keys
Main keys in natures_appetite-server.toml:
enableAutoFeedenableAdultContinuousFeedingenableBabyContinuousFeedingscanRadiusscanIntervalMinscanIntervalMaxmaxCandidatesPerScanpathTimeoutTicksownerAttributionRangeenableQualitySystemenablePackBehaviorenableSpecialDrops
Datapack Tags
Only entities in whitelist are enabled; blacklist always overrides whitelist.
data/natures_appetite/tags/entity_type/auto_feed_animals.json
{
"replace": true,
"values": [
"minecraft:cow",
"minecraft:sheep",
"minecraft:pig",
"minecraft:chicken"
]
}
data/natures_appetite/tags/entity_type/auto_feed_blacklist.json
{
"replace": true,
"values": [
"minecraft:pig"
]
}
Apply datapack changes:
/reload
/datapack list
Nature's Appetite
Overview
Nature's Appetite is a Forge 1.20.1 mod that automates animal feeding and breeding:
- Animals can seek and eat dropped breeding food automatically.
- Adult feeding is gated by breeding cooldown (
age == 0) to prevent continuous waste. - Baby animals can continuously eat (configurable) to speed up growth.
- Food quality is data-driven and can add healing, love-time bonus, growth bonus, extra baby chance, herd signals, and temporary special drops.
Current Features
- Auto-feed goal injection for whitelist animals.
- Tag-driven whitelist/blacklist control.
- Owner attribution for breeding credit.
- Reloadable JSON-based quality system (
data_maps/item/food_quality.json). - Per-level dropped-item candidate tracker for better farm performance.
- GameTest + unit test scaffolding.
Server Config Keys
Main keys in natures_appetite-server.toml:
enableAutoFeedenableAdultContinuousFeedingenableBabyContinuousFeedingscanRadiusscanIntervalMinscanIntervalMaxmaxCandidatesPerScanpathTimeoutTicksownerAttributionRangeenableQualitySystemenablePackBehaviorenableSpecialDrops
Datapack Tags
Only entities in whitelist are enabled; blacklist always overrides whitelist.
data/natures_appetite/tags/entity_type/auto_feed_animals.json
{
"replace": true,
"values": [
"minecraft:cow",
"minecraft:sheep",
"minecraft:pig",
"minecraft:chicken"
]
}
data/natures_appetite/tags/entity_type/auto_feed_blacklist.json
{
"replace": true,
"values": [
"minecraft:pig"
]
}
Apply datapack changes:
/reload
/datapack list
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