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Make your own vehicles for Nav's Motors Inc. without writing code. You model the vehicle in Blockbench, paint a texture and run a few commands in chat. The Kit turns that into a pack: a .jar anyone can drop in their mods folder.
When you create a vehicle you pick a category, and the category decides how it drives, which engines and wheels it takes and what it can carry. You bring the look. Categories available now: regular cars, light cargo, sports, muscle, off-road, hot rod, truck, cruiser, sportbike, trail, helicopter and motorboat.
Commands /navcriador criarpack <name> creates a pack. One pack can hold as many vehicles as you want. /navcriador novo <vehicle> <category> creates a vehicle in the pack. Until you add your model, the game shows the category's vehicle in its place. /navcriador pintura <vehicle> turns your flat texture into the final one (grain, seat stitching, chrome) and sets up the paint gun. /navcriador silhueta <vehicle> draws the top view of your vehicle for the dashboard. /navcriador exportar <vehicle> saves everything you tuned. /navcriador empacotar builds the pack .jar.
Tuning with the game open Wheels, seats, steering wheel, lights, exhaust, fuel cap, collision boxes, grip and more are numbers in the navmotors_criador.txt file. Change a number, save, and the vehicle changes in about a second. The K key shows the boxes. Model and texture reload with F3+T.
The pack you make The .jar runs with Nav's Motors Inc. alone, on 1.21.1 (NeoForge) and 1.20.1 (Forge). In multiplayer it goes on the server and on the players. Players don't need the Kit.
Requirements Minecraft 1.21.1 with NeoForge, Nav's Motors Inc. 0.3.3 or newer, Navaronee Core and GeckoLib 4.9.3 or newer. The Kit is client only.
New versions are announced on my YouTube channel (Navaronee). Bugs and ideas go to the Discord: https://discord.gg/5AKqpYKDd
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