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No Double Mining
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This datapack introduces a hardcore survival constraint: the player dies instantly if they break the same type of block more than once. Upon death, the block-breaking counters are completely reset, allowing the game to continue with a clean slate.
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This datapack introduces a grueling hardcore constraint to your world: you can break each specific block type exactly once per life. Attempting to break the same block type a second time (for instance, a second oak log or a second stone block) instantly kills the player.
Key Features:
"One Block Per Type" Rule: Every unique block category you destroy is tracked. Breaking an identical block type twice triggers immediate player death.
Full Reset on Death: Dying completely resets your block-breaking counters. You respawn with a clean slate, allowing you to harvest one of each block type all over again.
Overhauled Resource Gathering: Standard progression turns into a complex puzzle. To craft basic tools, you must hunt for distinct wood species (oak, birch, spruce, acacia, etc.), rely on chest loot in generated structures, or utilize creeper explosions.
Unforgiving Gameplay: Building mistakes or accidental double-clicks when clearing terrain will instantly end your run.
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