Need to Breathe!
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This mod makes the world a poisonous place to live
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features machines that produce and store energy or resources.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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This mod makes sure the air in the overworld is unbreathable. So just don't put this mod in your modpack or you will be in big trouble. This mod is meant for modpack makers who have a specific story to tell. This mod adds a purifier that runs on RF and coal and which will purify the area in a closed area. If the area is not closed it will not be as effective. There is also a helmet which reduces poison intake 30% (by default) but doesn't completely eliminate it.
This mod is still beta. By default the mod works in the nether but you can also configure it to work in the overworld or any other dimension. The mod also integrates well with Lost Cities in which case it will (by default) make sure the biosphere domes contain fresh air.
There is already a lot that you can configure. Including the effects the player gets based on poison levels. In addition passive mobs are also affected (but by default not killed) and hostile mobs are boosted (get regeneration).
You are free to use this mod in your modpacks.
This mod will work together with a future mod called 'Need to Drink!' which handles poisonous water and everything related to that
Need to Breathe!
This mod makes sure the air in the overworld is unbreathable. So just don't put this mod in your modpack or you will be in big trouble. This mod is meant for modpack makers who have a specific story to tell. This mod adds a purifier that runs on RF and coal and which will purify the area in a closed area. If the area is not closed it will not be as effective. There is also a helmet which reduces poison intake 30% (by default) but doesn't completely eliminate it.
This mod is still beta. By default the mod works in the nether but you can also configure it to work in the overworld or any other dimension. The mod also integrates well with The Lost Cities in which case it will (by default) make sure the biosphere domes contain fresh air.
There is already a lot that you can configure. Including the effects the player gets based on poison levels. In addition passive mobs are also affected (but by default not killed) and hostile mobs are boosted (get regeneration)
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You are free to use this mod in your modpacks.
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