Need to Breathe!

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Need to Breathe!

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This mod makes the world a poisonous place to live

Post-Apocalyptic
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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
NeedToBreathe - 1.12-0.4.0
Authors
CurseForge
Modrinth

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Modrinth ID

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Description

This mod makes sure the air in the overworld is unbreathable. So just don't put this mod in your modpack or you will be in big trouble. This mod is meant for modpack makers who have a specific story to tell. This mod adds a purifier that runs on RF and coal and which will purify the area in a closed area. If the area is not closed it will not be as effective. There is also a helmet which reduces poison intake 30% (by default) but doesn't completely eliminate it.

This mod is still beta. By default the mod works in the nether but you can also configure it to work in the overworld or any other dimension. The mod also integrates well with Lost Cities in which case it will (by default) make sure the biosphere domes contain fresh air.

There is already a lot that you can configure. Including the effects the player gets based on poison levels. In addition passive mobs are also affected (but by default not killed) and hostile mobs are boosted (get regeneration).

You are free to use this mod in your modpacks.

This mod will work together with a future mod called 'Need to Drink!' which handles poisonous water and everything related to that

Need to Breathe!

This mod makes sure the air in the overworld is unbreathable. So just don't put this mod in your modpack or you will be in big trouble. This mod is meant for modpack makers who have a specific story to tell. This mod adds a purifier that runs on RF and coal and which will purify the area in a closed area. If the area is not closed it will not be as effective. There is also a helmet which reduces poison intake 30% (by default) but doesn't completely eliminate it.

This mod is still beta. By default the mod works in the nether but you can also configure it to work in the overworld or any other dimension. The mod also integrates well with The Lost Cities in which case it will (by default) make sure the biosphere domes contain fresh air.

There is already a lot that you can configure. Including the effects the player gets based on poison levels. In addition passive mobs are also affected (but by default not killed) and hostile mobs are boosted (get regeneration)

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You are free to use this mod in your modpacks.

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~47,000
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CurseForge
~45,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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