Nemesis System
No reviews yet
Shadow of Mordor's Nemesis system adapted to Minecraft
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Adds tools to customize the user interface and menus.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
NemesisSystem Minecraft Mod
Required Dependency ToroTraits.
Add a little more personality to the vanilla mobs in Minecraft with the NemesisSystem Mod! NemesisSystem is inspired from Shadow of Mordor’s nemesis system, and adapted for Minecraft. Every time a player is killed by a nemesis class mob (zombies and skeletons by default) a new Nemesis is created.

Getting Started
When the game is first started, up to half of the total allowed nemeses (default total is 16) will be created. Your first goal will be looking for discovery books to gain intel on the nemeses in your world. The easiest way to get discovery books is by killing standard mobs which have a chance of dropping them (settable with the BOOK_DROP_CHANCE_MOB config parameter). Discovery books can also be found in loot chests. The body guards that spawn with the nemesis will have a higher chance to drop books. Once you find a book containing the location of a nemesis you can make plans to fight them. Nemeses are not guaranteed to spawn but instead have a chance to spawn within a 100 meter radius of their location. Nemeses will only spawn when standard mobs spawn and only if within eyesight of a player.
Levels
Every nemesis is given a unique name and trait. Nemeses start at level one and increase in level after every successful battle with a player or another nemesis. The number of body guards accompanying the nemesis and the amount of health given to the nemesis is proportional to the nemesis’s level. When defeated, a nemesis will lose a level. If a nemesis is at level one when defeated, they be permanently killed and removed from the system.
Traits
Every time a nemesis is promoted they will gain more enchantments on their armor and weapons along with an improved trait. Each nemesis starts with one strength trait and has a chance to gain additional traits as they level up. Traits can also be a weakness which can be used against a nemesis to gain the upper hand.
GUIs
Pressing the k key will open the Nemesis List GUI (the keyboard key used can be changed in the client settings).

Clicking on a nemesis in the Nemesis List GUI will open the Nemesis Details GUI which shows more information for that particular nemesis.

Discovery System


Command for OP Players and Testing
NemesisSystem provides the nemesis_system command to allow OP players to interact and control the nemesis system. The sub commands are listed below:
- create : create a new nemesis using the provided mob type (example: minecraft:zombie) and level
- spawn : spawn the provided nemesis
- promote : increase the provided nemesis's level
- demote : decrease the provided nemesis's level
- give_book: give a nemesis discovery book to the player running the command
Mod Packs
This mod can be included in mod packs. While vanilla mobs are used by default, custom mobs can be used too. Simply add the mob’s name in the MOB_WHITELIST config option. The available config options are:
- MOB_WHITELIST: Mobs that will be used to create nemeses. (Must extend EntityCreature)
- BOOK_DROP_CHANCE_BODY_GUARD: Chance a body guard will drop a discovery book (1 out of n)
- BOOK_DROP_CHANCE_MOB: Chance a mob will drop a discovery book (1 out of n)
- DISCOVERY_ENABLED: Provides the ability to disable the discovery system
- NEMESIS_LIMIT: Maximum number of nemeses in each dimension
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers