Nemesis System

Quick rating

Nemesis System

No reviews yet

Shadow of Mordor's Nemesis system adapted to Minecraft

Fantasy
RPG
Survival
Enchantments
Player Leveling
Skills & Abilities
Hostile Mobs
Zombies
UI & Menu Tool
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
NemesisSystem 1.12.1-2
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

NemesisSystem Minecraft Mod

 

Required Dependency ToroTraits.

Add a little more personality to the vanilla mobs in Minecraft with the NemesisSystem Mod! NemesisSystem is inspired from Shadow of Mordor’s nemesis system, and adapted for Minecraft. Every time a player is killed by a nemesis class mob (zombies and skeletons by default) a new Nemesis is created.

Spawned Nemesis and Body Guard

Getting Started

When the game is first started, up to half of the total allowed nemeses (default total is 16) will be created. Your first goal will be looking for discovery books to gain intel on the nemeses in your world. The easiest way to get discovery books is by killing standard mobs which have a chance of dropping them (settable with the BOOK_DROP_CHANCE_MOB config parameter). Discovery books can also be found in loot chests. The body guards that spawn with the nemesis will have a higher chance to drop books. Once you find a book containing the location of a nemesis you can make plans to fight them. Nemeses are not guaranteed to spawn but instead have a chance to spawn within a 100 meter radius of their location. Nemeses will only spawn when standard mobs spawn and only if within eyesight of a player.

Levels

Every nemesis is given a unique name and trait. Nemeses start at level one and increase in level after every successful battle with a player or another nemesis. The number of body guards accompanying the nemesis and the amount of health given to the nemesis is proportional to the nemesis’s level. When defeated, a nemesis will lose a level. If a nemesis is at level one when defeated, they be permanently killed and removed from the system.

Traits

Every time a nemesis is promoted they will gain more enchantments on their armor and weapons along with an improved trait. Each nemesis starts with one strength trait and has a chance to gain additional traits as they level up. Traits can also be a weakness which can be used against a nemesis to gain the upper hand.

GUIs

Pressing the k key will open the Nemesis List GUI (the keyboard key used can be changed in the client settings).

Nemesis List GUI

Clicking on a nemesis in the Nemesis List GUI will open the Nemesis Details GUI which shows more information for that particular nemesis.

Nemesis Details

Discovery System

Nemesis Discovery Books

Fully Undiscovered Nemesis List GUI

Command for OP Players and Testing

NemesisSystem provides the nemesis_system command to allow OP players to interact and control the nemesis system. The sub commands are listed below:

  • create : create a new nemesis using the provided mob type (example: minecraft:zombie) and level
  • spawn : spawn the provided nemesis
  • promote : increase the provided nemesis's level
  • demote : decrease the provided nemesis's level
  • give_book: give a nemesis discovery book to the player running the command

Mod Packs

This mod can be included in mod packs. While vanilla mobs are used by default, custom mobs can be used too. Simply add the mob’s name in the MOB_WHITELIST config option. The available config options are:

  • MOB_WHITELIST: Mobs that will be used to create nemeses. (Must extend EntityCreature)
  • BOOK_DROP_CHANCE_BODY_GUARD: Chance a body guard will drop a discovery book (1 out of n)
  • BOOK_DROP_CHANCE_MOB: Chance a mob will drop a discovery book (1 out of n)
  • DISCOVERY_ENABLED: Provides the ability to disable the discovery system
  • NEMESIS_LIMIT: Maximum number of nemeses in each dimension

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~25,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works