Neruina - Ticking Entity Fixer
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A Mod that prevents ticking-related crashes from bricking worlds
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Neruina
This is a mod that prevents ticking crashes from bricking worlds.
When an Entity, Block or Item causes a ticking crash:
- That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.
- That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.
- That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.
- If another mod causes the Player to crash on tick, the Player will be kicked instead.
Actions:
What Is This?: Opens the Neruina wiki page on what Neruina is and what it doesCopy Crash: Copies the cause of the ticking exception to your clipboardTeleport: Teleports you to the location of the ticking entityTry Resume: Attempts to resume the ticking of the ticking entityKill: Immediately kills and removes the ticking entityReport(1.19+): Opens a new issue on the NeruinaAutoReports GitHub repository and any mods that opt-in to the reporting system
Persitance:
- Ticking entity tracking will now persist across server restarts
- When the world is first started Neruina will broadcast all tracked ticking entities that need addressing
Ticking Threshold:
- When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in order to prevent the server from becoming unusable.
- A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.
- The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.
Config
log_leveloperators(default) - Only operators will receive the broadcasteveryone- Everyone will receive the broadcastdisabled- No one will receive the broadcast
ticking_exception_threshold- The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately crash
- Default is
10 -1will disable the threshold
auto_kill_ticking_entities- If true, ticking entities will be immediately killed and removed rather than suspended
- Default is
false
Neruina
This is a mod that prevents ticking crashes from bricking worlds.
When an Entity, Block or Item causes a ticking crash:
- That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.
- That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.
- That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.
- If another mod causes the Player to crash on tick, the Player will be kicked instead.
Actions:
What Is This?: Opens the Neruina wiki page on what Neruina is and what it doesCopy Crash: Copies the cause of the ticking exception to your clipboardTeleport: Teleports you to the location of the ticking entityTry Resume: Attempts to resume the ticking of the ticking entityKill: Immediately kills and removes the ticking entityReport(1.19+): Opens a new issue on the NeruinaAutoReports GitHub repository and any mods that opt-in to the reporting system
Persitance:
- Ticking entity tracking will now persist across server restarts
- When the world is first started Neruina will broadcast namespaces tracked ticking entities that need addressing
Ticking Threshold:
- When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in order to prevent the server from becoming unusable.
- A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.
- The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.
Config
min_permission_level_for_messages- The minimum permission level a player must have to recieve neruina broadcasts
- Default is
0
min_permission_level_for_commands- The minimum permission level a player must have to run neruina actions (commands)
- Default is
2
ticking_exception_threshold- The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately crash
- Default is
10 -1will disable the threshold
auto_kill_ticking_entities- If true, ticking entities will be immediately killed and removed rather than suspended
- Default is
false
handle_ticking_<type>- If false, ticking will not be handled and neruina will allow the game to crash
- Default is
true
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