New Death Messages

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New Death Messages

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Replaces boring Minecraft death messages with fun unique ones!

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Runs entirely on the client. Works on vanilla servers.

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Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
New Death Messages 3.0-1.21.1

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📚Introduction📚

Ever feel like when you die you're greeted with a plain old death screen? Well, this mod aims to change that! All death messages are now changed to be fun, snarky, and/or a reference. All 102 message changes can be viewed below:

Changes:

"death.attack.anvil": "[Victim] thought a falling anvil was just a big fly",
"death.attack.anvil.player": "[Victim] was squashed by an elaborate trap with a falling anvil while fighting [Killer]",

"death.attack.arrow": "[Victim] was 360 no-scoped by [Killer]",
"death.attack.arrow.item": "[Victim] was sniped by [Killer] using [Named Item]",

"death.attack.badRespawnPoint.message": "[Victim] was killed by [Killer] (A literal bed killed [Victim]...)",
"death.attack.badRespawnPoint.link": "one of the many mysteries of a bed",

"death.attack.cactus": "[Victim] loved plants too much",
"death.attack.cactus.player": "[Victim] ran into a cactus and got poked by 1000 needles while trying to escape [Killer]",

"death.attack.cramming": "[Victim] was shown too much love",
"death.attack.cramming.player": "[Killer] always wanted to give [Victim] a massive hug",

"death.attack.dragonBreath": "[Victim] was not wearing a nose plug",
"death.attack.dragonBreath.player": "[Killer] made [Victim] test the air quality",

"death.attack.drown": "[Victim] did not bring their Seaglide",
"death.attack.drown.player": "[Victim] forgot they weren't a fish while trying to escape [Killer]",

"death.attack.dryout": "[Victim] couldn't quench their thirst in time",
"death.attack.dryout.player": "[Victim] wasn't allowed to take a water break while fighting [Killer]",

"death.attack.indirectMagic": "[Victim] got Harry Pottered all over by [Killer]",
"death.attack.indirectMagic.item": "[Victim] got Gandalfed by [Killer] using the magical [Named Item]",
"death.attack.magic": "[Victim] gathered too much magic",
"death.attack.magic.player": "[Victim] got stuck in Azkaban while trying to escape [Killer]",
"death.attack.even_more_magic": "[Victim] , I'm impressed",

"death.attack.explosion": "[Victim] had an explosive break down",
"death.attack.explosion.player": "[Victim] was blown up by good 'ol [Killer]",
"death.attack.explosion.player.item": "[Victim] was blown up by the creeper want-a-be [Killer] using [Named Item]",

"death.attack.fall": "[Victim] realized they were not Dream",
"death.attack.fall.player": "[Victim] helped prove [Killer] 's theory about gravity existing",

"death.attack.fallingBlock": "[Victim] is definitely not big brain after being squashed by a falling block",
"death.attack.fallingBlock.player": "Small brain [Victim] was squashed by a falling block while fighting big brain [Killer]",

"death.attack.fallingStalactite": "[Victim] didn't feel so 'tite' after they got hit with a rock",
"death.attack.fallingStalactite.player": "[Victim] had a 'tite' situation with [Killer]",

"death.attack.fireball": "Goodness, gracious, [Killer] 's great balls of fire killed [Victim]",
"death.attack.fireball.item": "[Victim] 'blazed' upon [Killer] 's [Named Item] 's big balls of fire",

"death.attack.fireworks": "[Victim] discovered how not to use pyrotechnics",
"death.attack.fireworks.player": "[Killer] took out [Victim] with flying colors",
"death.attack.fireworks.item": "[Victim] went out colorfully due to a firework fired from [Named Item] by [Killer]",

"death.attack.flyIntoWall": "[Victim] got hands on with physics",
"death.attack.flyIntoWall.player": "[Killer] taught [Victim] what physics were",

"death.attack.freeze": "[Victim] didn't Let it Go",
"death.attack.freeze.player": "[Killer] aimed to freeze and they sure did with [Victim]",

"death.attack.generic": "[Victim] died a boring, sad, and lame death without a unique death message",
"death.attack.genericKill": "[Victim] got killed because of a skill issue",
"death.attack.genericKill.player": "[Killer] was the victor in the fight between them and [Victim]",
"death.attack.generic.player": "[Victim] died because [Killer] decided they shouldn't exist anymore",

"death.attack.hotFloor": "[Victim] 's shift key was broken",
"death.attack.hotFloor.player": "[Killer] made [Victim] feel the heat",

"death.attack.inFire": "[Victim] got fired from their job of existing",
"death.attack.inFire.player": "[Victim] went down in the hall of flame while fighting [Killer]",

"death.attack.inWall": "[Victim] did not discover a new x-ray glitch",
"death.attack.inWall.player": "[Victim] did not bring their oxygen tank while fighting [Killer]",

"death.attack.lava": "[Victim] discovered lava is not a cheeto-colored hot tub",
"death.attack.lava.player": "[Victim] learned hiding in lava is a bad idea to escape [Killer]",

"death.attack.lightningBolt": "Zeus decided [Victim] should die",
"death.attack.lightningBolt.player": "[Victim] was not wearing rubber while fighting [Killer]",

"death.attack.message_too_long": "Wow, nice job: %s",

"death.attack.mob": "[Killer] was not [Victim] 's friend",
"death.attack.mob.item": "[Victim] was slaughtered by [Killer] using the dastardly [Named Item]",

"death.attack.onFire": "[Victim] attempted to roleplay a birthday candle",
"death.attack.onFire.item": "[Killer] used [Named Item] 's Fire Blast on [Named Item]. It's super effective!",
"death.attack.onFire.player": "[Victim] couldn't call the fire fighters while fighting [Killer]",

"death.attack.outsideBorder": "[Victim] broke the fourth wall",
"death.attack.outsideBorder.player": "[Victim] 's creativity knew no bounds while they were trying to escape from [Killer]",
"death.attack.outOfWorld": "[Victim] discovered the world is flat",
"death.attack.outOfWorld.player": "[Victim] attempted to leave the universe [Killer] was in",

"death.attack.player": "[Victim] and [Killer] are no longer friends",
"death.attack.player.item": "[Victim] was murdered by [Killer] using dastardly [Named Item]",

"death.attack.sonic_boom": "[Victim] got served some bad Sonic",
"death.attack.sonic_boom.item": "[Victim] got a deadly case of sonic stress while trying to escape [Killer] wielding [Named Item]",
"death.attack.sonic_boom.player": "[Victim] was was hit with some sonic speed while trying to escape [Killer]",

"death.attack.stalagmite": "[Victim] finally got the point",
"death.attack.stalagmite.player": "[Victim] had a stalag-fight with [Killer] and 'mite' of tripped over a rock",

"death.attack.starve": "The cake [Victim] was promised was a lie and they starved to death",
"death.attack.starve.player": "[Victim] did not save their slice of butterscotch-cinnamon pie for their final battle with [Killer]",

"death.attack.sting": "[Victim] took too much vitamin Bee",
"death.attack.sting.item": "[Killer] got down to bees-ness and stung [Victim] using [Named Item]",
"death.attack.sting.player": "[Killer] gave [Victim] a buzz cut",

"death.attack.sweetBerryBush": "[Victim] found out being poked to death by a sweet berry bush was not berry funny",
"death.attack.sweetBerryBush.player": "[Victim] got stuck in a prickly situation while trying to escape [Killer]",

"death.attack.thorns": "[Victim] got a little too close in combat and killed themselves on [Killer] 's spiky metal",
"death.attack.thorns.item": "[Victim] was killed by 3rd partyer [Named Item] while trying to hurt [Killer]",

"death.attack.thrown": "The glorius [Victim] was sadly pummeled to death by [Killer]",
"death.attack.thrown.item": "The glorius [Victim] was sadly pummeled to death by [Killer] using [Named Item]",

"death.attack.trident": "[Victim] was cooked by [Killer] with a really big fork",
"death.attack.trident.item": "[Victim] got smited with [Named Item] by [Killer]",

"death.attack.wither": "[Victim] Thanos dusted away",
"death.attack.wither.player": "Thanos snapped [Victim] away while they were fighting [Killer]",

"death.attack.witherSkull": "[Victim] was obliterated by the [Killer] (Better kill it quickly...)",
"death.attack.witherSkull.item": "[Victim] was in over [Killer] 's head from the [Named Item]",

"death.fell.accident.generic": "[Victim] did not execute a MLG water bucket clutch succesfully",
"death.fell.accident.ladder": "[Victim] stepped down from their position as boss of a ladder",
"death.fell.accident.other_climbable": "[Victim] thought climbing was overrated",
"death.fell.accident.scaffolding": "[Victim] was not a licensed construction worker",
"death.fell.accident.twisting_vines": "[Victim] wanted to be on the A-twist",
"death.fell.accident.vines": "[Victim] discovered that they are not Tarzan",
"death.fell.accident.weeping_vines": "[Victim] thought weeping vines were already handling too much",
"death.fell.assist": "[Victim] was doomed to fall by the evil, most despicable, fall damage inducing [Killer]",
"death.fell.assist.item": "[Victim] experienced airtime by [Killer] using the deadly [Named Item]",
"death.fell.finish": "[Victim] experienced a miracle but was destined to die by [Killer]",
"death.fell.finish.item": "[Victim] forgot to turn anti-gravity on and [Killer] took advantage of it by using [Named Item]",
"death.fell.killer": "[Victim] thought a bucket of milk could stop fall damage",

"death.attack.mace_smash": "[Killer] introduced [Victim] to the floor, violently",
"death.attack.mace_smash.item": "[Victim] couldn't handle [Killer] 's smash hit, [Named Item]",
"death.attack.mace_smash.player": "[Killer] got medieval on [Victim]",

There are 3 other minimal changes as well that you can view below:

'You Died!' on death screen is changed to 'Bummer...'

'Score' on death screen is changed to 'Random Numbers' (because who really knows what it means)

'Are you sure you want to quit?' on death quit confirm screen is changed to 'You're giving up?' 

 

If you find a bug or if you have an idea for a death message that's better than a current one, please leave a comment below so I can fix or make this mod better!

Join the Community!

https://discord.gg/VqjVR3V6ZR

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📚Introduction📚

Hello! Ever feel like when you die you're greeted with a plain old death screen? Well, this mod aims to change that! For 1.20.1 and 1.19.2, all death messages are now changed to be fun, snarky, and/or a reference. All 99 message changes can be viewed below:

Spoiler

Key:

%1$s is the person or named mob that died

%2$s is the mob or person that killed %1$s

%3$s is the thing used to kill %1$s

Changes:

(Fall off ladder) "%1$s stepped down from their position as boss of a ladder",

(Fall off vines) "%1$s discovered that they are not Tarzan",

(Fall off weeping vines) "%1$s thought weeping vines were already handling too much",

(Fall off twisting vines) "%1$s wanted to be on the A-twist",

(Fall off scaffolding) "%1$s was not a licensed construction worker",

(Fall from a high place) "%1$s thought climbing was overrated",

(Fall while climbing other climbable) "%1$s did not execute a MLG water bucket clutch successfully",

(Fall after taking damage from non-entities) "%1$s thought a bucket of milk could stop fall damage",

(Fall after taking damage from entity) "%1$s was doomed to fall by the evil, most despicable, fall damage inducing %2$s",

(Fall after taking damage from entity holding renamed item) "%1$s experienced airtime by %2$s using the deadly %3$s",

(Fall and then get killed by entity after)"%1$s experienced a miracle but was destined to die by %2$s",

(Fall and then get killed by entity with renamed item after)"%1$s forgot to turn anti-gravity on and %2$s took advantage of it by using %3$s",

(Struck by lightning) "Zeus decided %1$s should die",

(Struck by lightning while fighting) "%1$s was not wearing rubber while fighting %2$s",

(Burn to death in fire) "%1$s got fired from their job of existing",

(Burn to death in fire while fighting) "%1$s went down in the hall of flame whilst fighting %2$s",

(Burn to death on fire) "%1$s attempted to roleplay a birthday candle",

(Burn to death on fire while fighting) "%1$s couldn't call the firefighters whilst fighting %2$s",

(Burn to death in lava) "%1$s discovered lava is not a cheeto colored hot tub",

(Burn to death in lava while escaping)"%1$s learned hiding in lava is a bad idea to escape %2$s",

(Burn to death on magma) "%1$s 's shift key was broken",

(Burn to death on magma after being hit) "%2$s made %1$s feel the heat",

(Suffocate) "%1$s did not discover a new x-ray glitch",

(Suffocate while fighting) "%1$s did not bring their oxygen tank whilst fighting %2$s",

(Crammed) "%1$s was shown too much love",

(Crammed after being hit) "%2$s always wanted to give %1$s a massive hug",

(Drown) "%1$s did not bring their Seaglide",

(Drown while escaping) "%1$s forgot they weren't a fish whilst trying to escape %2$s",

(Starve) "The cake %1$s was promised was a lie and they starved to death",

(Starve while fighting) "%1$s did not save their slice of butterscotch-cinnamon pie for their final battle with San- er... %2$s",

(Pricked by cactus) "%1$s loved plants too much",

(Pricked by cactus while escaping) "%1$s ran into a running cactus and got poked by 1000 needles whilst trying to escape %2$s",

(General death) "%1$s died a boring, sad, and lame death without a unique death message",

(Hit by entity then general death) "%1$s died because %2$s decided they shouldn't exist anymore",

(Explode) "%1$s had an explosive break down",

(Explode by entity) "%1$s was blown up by good 'ol %2$s",

(Explode by entity using renamed item) "%1$s was blown up by the creeper want-a-be %2$s using %3$s",

(Instant Damage or Commands) "%1$s gathered too much magic",

(Instant Damage or Commands while escaping) "%1$s got Gandalfed by the cackling %2$s",

(Death message too long) "%1$s , I'm impressed", (Because it’s theoretically impossible)

(Death message too long message) "Wow, nice job: %s", (Because again, it’s theoretically impossible)

(Wither effect) "%1$s Thanos dusted away",

(Wither effect while fighting) "Thanos snapped %1$s away whilst they were fighting %2$s",

(Wither skull) "%1$s was obliterated by the %2$s (Better kill it quickly...)",

(Falling Anvil) "%1$s thought a falling anvil was just a big fly",

(Falling anvil while fighting) "%1$s was squashed by a way too elaborate trap with a falling anvil whilst fighting %2$s",

(Falling block) "%1$s is not big brain after being squashed by a falling block",

(Falling block while fighting) "Small brain %1$s was squashed by a falling block whilst fighting big brain %2$s",

(Killed by mob) "%2$s was not %1$s 's friend",

(Killed by mob using renamed item) "%1$s was slaughtered by %2$s using the dastardly %3$s",

(Killed by player) "%1$s and %2$s are no longer friends",

(Killed by player using renamed item) "%1$s was murdered by %2$s using dastardly %3$s",

(Arrow from bow or crossbow)"%1$s was 360 no-scoped by %2$s",

(Arrow from renamed bow or crossbow) "%1$s was sniped by %2$s using %3$s",

(Fireballed by entity) "Goodness, gracious, %2$s 's great balls of fire killed %1$s",

(Fireballed by entity holding renamed item) "Ugly %1$s was fireballed by the hot %2$s using the too hot to handle %3$s",

(Pummeled by throwable object) "The glorious %1$s was sadly pummeled to death by %2$s", (Only mobs)

(Pummeled by renamed throwable object) "The glorious %1$s was sadly pummeled to death by %2$s using %3$s", (Only mobs)

(Magic) "%1$s got Harry Pottered all over by %2$s",

(Magic by entity holding renamed item) "%1$s got stuck in Azkaban whilst trying to escape %2$s using the magical %3$s",

(Thorns)"%1$s got a little aggressive and killed themselves on %2$s 's spiky metal",

(Killed after hitting thorns) "%1$s was killed by 3rd partyer %3$s trying to hurt %2$s",

(Killed by trident) "%1$s was cooked by %2$s with a really big fork",

(Killed by trident by player with renamed item) "%1$s got smited with %3$s by %2$s",

(Hit the ground too hard) "%1$s realized they were not Dream",

(Hit the ground too hard while escaping) "%1$s helped prove %2$s 's theory about gravity existing",

(Fell out of world) "%1$s discovered the world is flat",

(Fell out of world escaping player) "%1$s attempted to leave the universe %2$s was in",

(Toxic Dragon Breath) "%1$s was not wearing a nose plug",

(Toxic Dragon Breath after being hit by entity) "%2$s made %1$s test the air quality",

(Fly into wall) "%1$s got hands-on with physics",

(Fly into wall escaping entity) "%2$s taught %1$s what physics were",

(Fireworked) "%1$s discovered how not to use pyrotechnics",

(Fireworked by entity) "%2$s took out %1$s with flying colors",

(Fireworked by entity holding renamed item) "%1$s went out colorfully due to a firework fired from %3$s by %2$s",

(Killed by bed in the Nether or The End)"%1$s was killed by %2$s (A literal bed killed %1$s...)",

(Intentional Game Design) "one of the many mysteries of a bed",

(Poked by berry bush) "%1$s found out being poked to death by a sweet berry bush was not berry funny",

(Poked by berry bush while escaping) "%1$s got stuck in a prickly situation whilst trying to escape %2$s",

(Killed by Bee) "%1$s took too much vitamin Bee",

(Killed by Bee) "%2$s gave %1$s a buzz cut",

(Dehydration) "%1$s couldn't quench their thirst in time",

(Dehydration while fighting) "%1$s wasn't allowed to take a water break whilst fighting %2$s",

(Falling stalactite) "%1$s didn't feel so 'tite' after they got hit with a rock",

(Falling stalactite while fighting) "%1$s had a 'tite' situation with %2$s",

(Freeze) "%1$s didn't Let it Go",

(Freeze while fighting) "%2$s aimed to freeze and they sure did with %1$s",

(Generic kill) "%1$s got killed because of a skill issue",

(Generic kill by player) "%2$s was the victor in the fight between them and %1$s",

(Burn to death from item) "%2$s used %3$s 's Fire Blast on %3$s. It's super effective!",

(Outside world border) "%1$s broke the fourth wall",

(Outside world border while fighting) "%1$s 's creativity knew no bounds whilst they were trying to escape from %2$s",

(Death by sonic boom) "%1$s got served some bad Sonic",

(Death by sonic boom with item) "%1$s got a deadly case of sonic stress whilst trying to escape %2$s wielding %3$s",

(Death by sonic boom while fighting player) "%1$s was was hit with some sonic speed whilst trying to escape %2$s",

(Impaled on stalagmite) "%1$s finally got the point",

(Impaled on stalagmite while fighting) "%1$s had a stalag-fight with %2$s and 'mite' of tripped over a rock",

(Stung with item) "%2$s got down to bees-ness and stung %2$s using %3$s",

(Hit by wither skull while enemy was holding a named item) "%1$s was in over %2$s 's head from the %3$s",

There are 2 other minimal changes as well that you can view below:

Spoiler

'You Died!' on death screen is changed to 'Bummer...'

'Score' on death screen is changed to 'Random Numbers' (because who really knows what it means)

If you find a bug or if you have an idea for a death message that's better than a current one, please leave a comment below so I can fix or make this mod better!

MinecraftStorage Banner

Join the Community!

https://discord.gg/VqjVR3V6ZR

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Screenshots

Gallery

  • Death
    Death You chuckle at yourself as you read the Death Message and realize how great and funny this mod is.
  • Casually Strolling
    Casually Strolling Visualize yourself casually walking across the Minecraft world and you come across this beautiful scene...
  • Oops! You fell!
    Oops! You fell! You accidentally fall off where you were standing, but you know you won't die because you'll be able to land in the ocean or perform an MLG water bucket clutch...
  • Death
    Death Problem is, you're bad. You chuckle at yourself as you read the Death Message and realize how great and funny this mod is.

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