Community listing page, reviews here may not be monitored by the author.
NGS's ScorchedGun Stats and Create Recipe
No reviews yet
Crafting recipes and Weapon Stats for Scorched Bronze mod, balanced around Create for automation and general player accessibility. Hopefully.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
The author has not specified where this runs.
Varies by version.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Originally created for friends, but upload just in case anyone else have the same ideas with how the weapons' stats and recipes should be.
This is a datapack, but packaged as a mod for ease of us.
Original datapack version & preview images can be found here
This datapack aims to do 4 things:
1. Complimenting Create's sequence assembly system by enable and encourage the use of automation for ammunition crafting
2. Remove most recipe from the cgm workbench to avoid cluttering.
3. Attempt to make sense of Scorched Bronze's available assets for resource crafting flow without adding too much resources that exist merely as crafting steps.
4. Refitted some firearm's ammunition type and action to closely follow their visual design.
~SCORCHED GUNS~ Does NOT include assets used for this datapack, thus incompatible.
~SCORCHED GUNS 2~ is the newest version of the original CGM addon, without the create compatiblity, play it without this addon, as this is only for Scorched Bronze Addon.
(I might make a Scorched Gun 2 and Create compatibility pack one day)
You must use the full mod : Haywire Robots, Bandits and Guns- A Scorched Bronze Addon
Weapon stats are largly untouched after brass tier, and balance is out of the window.
Weapon progression still follows Scorched Gun's, and ammo crafting followed suit:
[Primative -> Copper -> Iron/Steel -> Brass/Tin Bronze -> Scorched Bronze -> Ethereal]
so that should give you an idea.
Since ore generation can also mess with other mods, most recipes that calls for Tin, Bronze and Cinder are simplified to use Brass and Blaze Powder.
(Which Scorch Guns does the same anyways)
Some Brass/Tin Bronze Tier and All Scorched Bronze and Ethereal weapons are crafted with Create's mechanical crafter.
Cyclone is not balanced, as cgm missle explosive damage is based on minecraft explosives, and it is not possible to adjust the damage of the blast with only datapack,
only direct hit damage is adjustable.
Flechette Jet was supposed to be redesigned to be a 4 shot autocannon like weapon but remained for the same reason, unadjustable blast damage.
Originally created for friends, but upload just in case anyone else have the same ideas with how the weapons' stats and recipes should be. This datapack aims to do 4 things:
- Complimenting Create's sequence assembly system by enable and encourage the use of automation for ammunition crafting
- Remove most recipe from the cgm workbench to avoid cluttering.
- Attempt to make sense of Scorched Bronze's available assets for resource crafting flow without adding too much resources that exist merely as crafting steps.
- Refitted some firearm's ammunition type and action to closely follow their visual design.
Actual Dependencies:
Create
Haywire Robots, Bandits and Guns- A Scorched Bronze Addon (Not on Modrinth)
SCORCHED GUNSDoes NOT include assets used for this datapack, thus incompatible.
SCORCHED GUNS 2is the newest version of the original CGM addon, without the create compatiblity, play it without this addon, as this is only for Scorched Bronze Addon. (I might make a Scorched Gun 2 and Create compatibility pack one day)
Weapon stats are largly untouched after brass tier, and balance is out of the window. Weapon progression still follows Scorched Gun's, and ammo crafting followed suit: [Primative -> Copper -> Iron/Steel -> Brass/Tin Bronze -> Scorched Bronze -> Ethereal] so that should give you an idea.
Since ore generation can also mess with other mods, most recipes that calls for Tin, Bronze and Cinder are simplified to use Brass and Blaze Powder. (Which Scorch Guns does the same anyways)
Some Brass/Tin Bronze Tier and All Scorched Bronze and Ethereal weapons are crafted with Create's mechanical crafter.
Cyclone is not balanced, as cgm missle explosive damage is based on minecraft explosives, and it is not possible to adjust the damage of the blast with only datapack, only direct hit damage is adjustable. Flechette Jet was supposed to be redesigned to be a 4 shot autocannon like weapon but remained for the same reason, unadjustable blast damage.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources