NhatJS's Furniture Mod
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Adds stylish furniture, cool electronics, and more to level up your modern Minecraft builds!
Focuses on contemporary settings, including cities, urban infrastructure, and modern lifestyle.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds decorative items and furniture for more detailed building.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Welcome to NhatJS's Furniture Mod, this is my first mod I have ever built. In this mod, I am going to bring you everything about furnitures, electronics, and more features to explore. You can use many objects or items to build your own decorations based on your imaginations. Please join Discord server to share bugs you want me to fix, or feel free to have several ideas!
1.0.6+ Recommendation:
- NeoForge/Fabric/Quilt users: Iris Shaders, Sodium
- Forge: Optifine
1.0.0 - 1.0.5 Recommendation:
- NeoForge/Fabric/Quilt users: Iris Shaders, Sodium, (required) Fusion (Connected Textures)
- Forge: Optifine
Old Required (mod for 0.0.6 or lower):
- Forge users: Optifine
- NeoForge users: Iris Shaders, Sodium, (required) Forgified Fabric API, (required) Sinytra Connector, (required) Continuity
- Fabric users: Iris Shaders, Sodium, (required) Continuity
- Note for Fabric: this mod contains Special Model Loader which is are in that .jar file to load OBJ models, so PLEASE go support them or their GitHub!
I highly recommended to use my mod with these required instructions above because some furnitures contain emissive or bright textures.
Optional (but Recommended):
- Use NhatJS's Furniture RP Textures to have full experiences with more furnitures through the resource pack! (Note: this is beta version, so some features are still limited!)
- Want to know how to craft your furnitures? Use Just Enough Items (JEI) or Roughly Enough Items (REI) depending on modloaders and mod versions!
Screenshots: in "Gallery" tab (including title + description)
FAQ: Updated April 10th, 2026
1. Can the mod be run as server-side?
- For 1.0.5 or below, it's impossible to play as server-side due to this mod contains emissive textures! For 1.0.6 or later, you can play it as server-side. (Note: this answer is uncertain!)
2. Why am I rewriting my mod in 1.0.0 as The Rewritten Update?
- I want this mod to be used as survival-friendly but also balances between realism and... very Minecraft functions, and of course, avoiding OBJ models help the mod easily being used without worrying about file sizes.
3. Is it required to use shaders for realistic experience?
- It's kinda optional. As you love vanilla feel than realism, you don't need to :)
4. Is it required to use Fusion (Connected Textures) for emissive textures?
- Yes, it's fully required! Until 1.0.6 version, you can use my mod without Fusion required.
5. Why don't we use Fusion (Connected Textures) for my 1.0.6 mod?
- All emissive textures (expecially for electronics, lights...) are fully using render layers, so they work work without requiring Fusion (especially users who... want to use my mod for server-side)
Video:
Welcome to NhatJS's Furniture Mod, this is my first mod I have ever built. In this mod, I am going to bring you everything about furnitures, electronics, and more features to explore. You can use many objects or items to build your own decorations based on your imaginations. Please join Discord server to share bugs you want me to fix, or feel free to have several ideas!
1.0.6+ Recommendation:
- NeoForge/Fabric/Quilt users: Iris Shaders, Sodium
- Forge: Optifine
1.0.0 to 1.0.5 Recommendation:
- NeoForge/Fabric/Quilt users: Iris Shaders, Sodium, (required) Fusion (Connected Textures)
- Forge: Optifine
0.0.6 or lower Recommendation:
- Forge users: Optifine
- NeoForge users: Iris Shaders, Sodium, (required) Forgified Fabric API, (required) Sinytra Connector, (required) Continuity
- Fabric users: Iris Shaders, Sodium, (required) Continuity
- Note for Fabric: this mod contains Special Model Loader which is are in that .jar file to load OBJ models, so PLEASE go support them or their GitHub!
I highly recommended to use my mod with these required instructions above because some furnitures contain emissive or bright textures.
Optional (but Recommended):
- Use NhatJS's Furniture RP Textures to have full experiences with more furnitures through the resource pack! (Note: this is beta version, so some features are still limited!)
- Want to know how to craft your furnitures? Use Just Enough Items (JEI) or Roughly Enough Items (REI) depending on modloaders and mod versions!
Screenshots: in "Gallery" tab (including title + description)
FAQ: Updated April 10th, 2026
1. Can the mod be run as server-side?
For 1.0.5 or below, it's impossible to play as server-side due to this mod contains emissive textures! For 1.0.6 or later, you can play it as server-side. (Note: this answer is uncertain!)
2. Why am I rewriting my mod in 1.0.0 as The Rewritten Update?
I want this mod to be used as survival-friendly but also balances between realism and... very Minecraft functions, and of course, avoiding OBJ models help the mod easily being used without worrying about file sizes.
3. Is it required to use shaders for realistic experience?
It's kinda optional. As you love vanilla feel than realism, you don't need to :)
4. Is it required to use Fusion (Connected Textures) for emissive textures?
Yes, it's fully required! Until 1.0.6 version, you can use my mod without Fusion required.
5. Why don't we use Fusion (Connected Textures) for my 1.0.6 mod?
All emissive textures (expecially for electronics, lights...) are fully using render layers, so they work work without requiring Fusion (especially users who... want to use my mod for server-side)
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