Njol's HUD

Quick rating

Community listing page, reviews here may not be monitored by the author.

Njol's HUD

By NjolOwner , Njolbrim

No reviews yet

Restyles some HUD elements. Most notably, it replaces the small health display with a big health bar.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Njols-HUD-mc1.20.2-1.0.4.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A Minecraft mod that restyles some HUD elements. Most notably, it replaces the small health display with a big health bar.

All new HUD elements can be freely moved around to suit one's preferences, and can also be selectively enabled or disabled to keep some vanilla HUD elements if desired.

HUD Sample

Health Bar

The health bar show current health as a bar relative to the player's maximum health. It also shows the Regeneration, Wither, and Poison status effects as overlays or bar recolors.

Absorption is also displayed in and/or behind the bar, depending on mod settings. There's also a setting to limit the number of extra absorption bars added top prevent blocking the screen with tons of absorption health.

It also optionally displays health and absorption as a number on top of the bar.

Air, Food, and Mount Health Bars

Smaller bars replace the vanilla breath, hunger, and mount health displays.

The breath bar can optionally be hidden if water breathing is active. Resource packs can also change its texture with water breathing active.

The hunger bar shows saturation level and the Hunger status effect. Note that the saturation level is inaccurate, because vanilla servers, including the singleplayer server, do not send saturation updates to clients often.

Mount health can optionally be displayed as a number on top of the bar as well. This bar is independent of other bars, i.e. does not override any other bar like in vanilla.

Other Features

Two vanilla HUD elements can be rearranged using this mod: the "held item tooltip" that shows the name of the current item, and the "messages" display which shows some short-lasting messages like being unable to sleep when there are monsters nearby.

This allows moving these displays out of the way of the new bars, especially the big health bar.

Installation Notes

This mod is currently only available for Fabric. It furthermore requires Fabric API to run.

To be able to change this mod's settings in game, Mod Menu and Cloth Config API need to be installed. The config screen can then be accessed as usual via Mod Menu.

Resource Pack Compatibility

All elements can be restyled extensively with resource packs. For example, I made a RP to make it fit in with the Dokucraft Dwarven RP (which I cannot share unfortunately due to Dokucraft's confusing licensing):

HUD Sample

Misc RP Notes

The size of the health bar depends entirely on the aspect ratio of the health.png texture. Its height is assumed to be 32 "HUD pixels" (two times the size of an item), and the width is calculated from that. For example, my custom PR uses a texture of 360x64 pixels to get a double-resolution health bar with a width of 180 "HUD pixels", while the default texture size is 184x32.

All other health bar textures should either use the same dimensions, or in case of overlays like wither.png add the texture's height to the width (and 32x32 textures should obviously stay square).

Similarly, other bars' sizes also depend on their "main" texture's aspect ratio, e.g. breath.png for the breath bar.

If a texture has some _0, _10 etc. variants, those represent the minimum value of that bar to show that texture. You can use as many of these textures as desired, and they will all be used appropriately.

Note that all such textures must come from the same RP, overriding is deliberately disabled so that you can choose whatever levels you need independent of the base textures or other RPs without interference. If you don't want different textures, just make a base texture and a _0 variant.

A Minecraft mod that restyles some HUD elements. Most notably, it replaces the small health display with a big health bar.

All new HUD elements can be freely moved around to suit one's preferences, and can also be selectively enabled or disabled to keep some vanilla HUD elements if desired.

HUD Sample

Health Bar

The health bar show current health as a bar relative to the player's maximum health. It also shows the Regeneration, Wither, and Poison status effects as overlays or bar recolors.

Absorption is also displayed in and/or behind the bar, depending on mod settings. There's also a setting to limit the number of extra absorption bars added top prevent blocking the screen with tons of absorption health.

It also optionally displays health and absorption as a number on top of the bar.

Air, Food, and Mount Health Bars

Smaller bars replace the vanilla breath, hunger, and mount health displays.

The breath bar can optionally be hidden if water breathing is active. Resource packs can also change its texture with water breathing active.

The hunger bar shows saturation level and the Hunger status effect. Note that the saturation level is inaccurate, because vanilla servers, including the singleplayer server, do not send saturation updates to clients often.

Mount health can optionally be displayed as a number on top of the bar as well. This bar is independent of other bars, i.e. does not override any other bar like in vanilla.

Other Features

Two vanilla HUD elements can be rearranged using this mod: the "held item tooltip" that shows the name of the current item, and the "messages" display which shows some short-lasting messages like being unable to sleep when there are monsters nearby.

This allows moving these displays out of the way of the new bars, especially the big health bar.

Installation Notes

This mod is currently only available for Fabric. It furthermore requires Fabric API to run.

To be able to change this mod's settings in game, Mod Menu and Cloth Config API need to be installed. The config screen can then be accessed as usual via Mod Menu.

Resource Pack Compatibility

All elements can be restyled extensively with resource packs. For example, I made a RP to make it fit in with the Dokucraft Dwarven RP (which I cannot share unfortunately due to Dokucraft's confusing licensing):

HUD Sample

Misc RP Notes

The size of the health bar depends entirely on the aspect ratio of the health.png texture. Its height is assumed to be 32 "HUD pixels" (two times the size of an item), and the width is calculated from that. For example, my custom PR uses a texture of 360x64 pixels to get a double-resolution health bar with a width of 180 "HUD pixels", while the default texture size is 184x32.

All other health bar textures should either use the same dimensions, or in case of overlays like wither.png add the texture's height to the width (and 32x32 textures should obviously stay square).

Similarly, other bars' sizes also depend on their "main" texture's aspect ratio, e.g. breath.png for the breath bar.

If a texture has some _0, _10 etc. variants, those represent the minimum value of that bar to show that texture. You can use as many of these textures as desired, and they will all be used appropriately.

Note that all such textures must come from the same RP, overriding is deliberately disabled so that you can choose whatever levels you need independent of the base textures or other RPs without interference. If you don't want different textures, just make a base texture and a _0 variant.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~11,000
Total Downloads
CurseForge
~3,000
Modrinth
~8,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works