NLibCutscene

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NLibCutscene

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NLibCutscene is a professional-grade tool for creating cinematics and machinimas directly inside Minecraft.

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
nlibcutscene-1.jar

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CurseForge ID
Modrinth ID

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About

Description

NLibCutscene is a professional-grade tool for creating cinematics and machinimas directly inside Minecraft. We ditched complex chat commands for a Modern GUI and a robust Motion Capture system. Just hit record, move around, and the mod transforms your flight into a smooth, professional animation.

Embed Removed: https://www.youtube-nocookie.com/embed/tpK35rMM8U0

Ideal for map makers, server admins, and content creators who demand video-editor quality within the game.

✨ Key Features

🎥 Motion Capture

No need to manually input coordinates. Press "Record", and the mod captures your flight path, head rotation, and camera tilt in real-time.

🖥️ Modern Dark GUI

A completely redesigned interface featuring a "Deep Dark" aesthetic. Translucent panels, minimalist buttons, and an animated starry background make editing cutscenes a visual treat.

You can also start a cutscene using the command:

/startct "cutscene name"

🔄 Advanced Camera Control

  • Camera Roll: Full support for Z-axis rotation. Use Z and X keys while recording to add dramatic Dutch angles.
  • Camera Shake: Add customizable shake effects to any keyframe (perfect for explosions or heavy impacts).
  • Fly-Through Mode: Create complex paths where the camera glides through points using Catmull-Rom splines without stopping.

📈 Interpolation Logic

Choose the math behind the movement for every segment:

  • 🌊 Catmull-Rom: Smooth spline interpolation through points (continuous movement).
  • 🚀 Ease In/Out: Cinematic acceleration and deceleration.
  • 🟦 Linear: Constant speed (robotic movement).
  • ⚡ Instant: Hard cut (teleport).

📂 Configuration & Data

All cutscenes are saved in clean, readable JSON files. This makes it easy to share paths, add them to modpacks, or fine-tune values using a text editor.

File Location: config/cutscenemod/cutscenes/<cutscene_name>.json 📝 JSON Structure Example

You can manually edit these files for pixel-perfect precision: JSON

{
  "startFromPlayer": true,        // Start path from player's current location
  "startTransitionTime": 2.5,     // Time to fly to the first point
  "startInterpolation": "ease_out",
  "endToPlayer": true,            // Return to player after finish
  "endTransitionTime": 3.0,
  "endInterpolation": "ease_in",
  "points": [
    {
      "x": 5.67,
      "y": -58.38,
      "z": 0.29,
      "yaw": 177.0,
      "pitch": 0.45,
      "roll": 15.0,               // Camera Roll (Tilt) in degrees
      "moveDuration": 3.0,        // Time to travel to this point
      "holdDuration": 0.0,        // Wait time (ignored if isSmooth=true)
      "interpolation": "catmull_rom", // Smoothing type
      "cameraShake": true,        // Enable camera shake
      "shakeIntensity": 0.5,      // Shake power
    },
    {
      "x": 8.95,
      "y": -58.37,
      "z": -5.36,
      "yaw": 176.99,
      "pitch": 0.44,
      "roll": 0.0,
      "moveDuration": 3.0,
      "holdDuration": 1.0,
      "interpolation": "ease_in_out",
      "cameraShake": false,
      "shakeIntensity": 0.5,
    }
  ]
}

NLibCutscene is a professional-grade tool for creating cinematics and machinimas directly inside Minecraft. We ditched complex chat commands for a Modern GUI and a robust Motion Capture system. Just hit record, move around, and the mod transforms your flight into a smooth, professional animation.

Ideal for map makers, server admins, and content creators who demand video-editor quality within the game.

✨ Key Features

🎥 Motion Capture

No need to manually input coordinates. Press "Record", and the mod captures your flight path, head rotation, and camera tilt in real-time.

🖥️ Modern Dark GUI

A completely redesigned interface featuring a "Deep Dark" aesthetic. Translucent panels, minimalist buttons, and an animated starry background make editing cutscenes a visual treat.

You can also start a cutscene using the command:

/startct "cutscene name"

🔄 Advanced Camera Control

  • Camera Roll: Full support for Z-axis rotation. Use Z and X keys while recording to add dramatic Dutch angles.

  • Camera Shake: Add customizable shake effects to any keyframe (perfect for explosions or heavy impacts).

  • Fly-Through Mode: Create complex paths where the camera glides through points using Catmull-Rom splines without stopping.

📈 Interpolation Logic

Choose the math behind the movement for every segment:

  • 🌊 Catmull-Rom: Smooth spline interpolation through points (continuous movement).

  • 🚀 Ease In/Out: Cinematic acceleration and deceleration.

  • 🟦 Linear: Constant speed (robotic movement).

  • ⚡ Instant: Hard cut (teleport).

📂 Configuration & Data

All cutscenes are saved in clean, readable JSON files. This makes it easy to share paths, add them to modpacks, or fine-tune values using a text editor.

File Location: config/cutscenemod/cutscenes/<cutscene_name>.json 📝 JSON Structure Example

You can manually edit these files for pixel-perfect precision: JSON

{
  "startFromPlayer": true,        // Start path from player's current location
  "startTransitionTime": 2.5,     // Time to fly to the first point
  "startInterpolation": "ease_out",
  "endToPlayer": true,            // Return to player after finish
  "endTransitionTime": 3.0,
  "endInterpolation": "ease_in",
  "points": [
    {
      "x": 5.67,
      "y": -58.38,
      "z": 0.29,
      "yaw": 177.0,
      "pitch": 0.45,
      "roll": 15.0,               // Camera Roll (Tilt) in degrees
      "moveDuration": 3.0,        // Time to travel to this point
      "holdDuration": 0.0,        // Wait time (ignored if isSmooth=true)
      "interpolation": "catmull_rom", // Smoothing type
      "cameraShake": true,        // Enable camera shake
      "shakeIntensity": 0.5,      // Shake power
    },
    {
      "x": 8.95,
      "y": -58.37,
      "z": -5.36,
      "yaw": 176.99,
      "pitch": 0.44,
      "roll": 0.0,
      "moveDuration": 3.0,
      "holdDuration": 1.0,
      "interpolation": "ease_in_out",
      "cameraShake": false,
      "shakeIntensity": 0.5,
    }
  ]
}

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