NMBCT Football

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NMBCT Football

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NMBCT Football is a mod in Minecraft that simulates the physics of football and the rules of the game.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
nmbct-football-1.0.1.jar
Authors
CurseForge

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About

Description

NMBCT Football

Play real football in Minecraft — custom ball physics, full match rules, goalkeeper mechanics, and automatic officiating, built for multiplayer.


Overview

NMBCT Football brings the sport into the blocky world with more than a sliding item: you control a dedicated football entity with its own physics, work with teammates, challenge opponents, and score goals. Field players can dribble, kick, juggle, slide tackle, and boost sprint; goalkeepers can dive, catch, punch, throw, and release the ball. A server-authoritative match system handles goals, out-of-bounds, corner kicks, goal kicks, throw-ins, offside, free kicks, and penalties — plus halves, stoppage time, extra time, and penalty shootouts.

Ideal for custom pitches, server events, or adventure maps. Field geometry, match duration, and rule toggles are adjustable via config files or in-game GUIs.

Use together with the companion map NMBCT Stadium for better experience!


Features

Ball Physics & Player Actions

  • Custom rigid-body physics: linear/angular velocity, ground friction & bounce, spin from off-center kicks
  • Field play: dribble, charged kicks, trap, juggle, slide tackle, boost sprint, look-around while moving
  • Off-screen aid: edge arrow indicator when the ball leaves the screen (configurable)

Goalkeeper System

  • Official GK per team, or voluntary GK mode (/match gk on/off)
  • Diving saves (3D cone detection), catching, punching, throwing, releasing held ball
  • Hold steal protection during matches; carrying ball outside the penalty area awards a direct free kick

Full Match Flow

  • Two halves, stoppage time, optional extra time, penalty shootout (ABAB five rounds + sudden death)
  • Three kickoff types: match start, post-goal, half-time — with kickoff lock & dynamic stoppage
  • Auto officiating: goals, disallowed goals, touchline/goal-line outs, corners, goal kicks, throw-ins
  • Optional offside detection; slide tackles in the box award penalties
  • Set-piece rules for goal kicks, corners, throw-ins, free kicks, and penalty placement/restrictions
  • Rich match HUD: score & timer, phase name, goal banners, free kick/out-of-bounds/pause notices, and more

Goal Nets

  • Place net anchors and connect four corners with the Goal Net Connector to spawn a deformable net
  • The ball deforms the mesh and exchanges momentum for a realistic net effect

Stamina

  • Sprinting and jumping drain stamina; recovery after a short delay when idle
  • Low stamina reduces move speed; slide tackles, dives, and boost sprint cost extra

Management & Configuration

  • /match commands: start, pause, reset, teams, goalkeepers, score, phase control
  • YACL GUIs: /match setup (rules & timing), /match config (goals, touchlines, spawns, etc.)
  • Separate server & client config files with fine-grained tuning

Default Keybinds

Key Action
Hold LMB Dribble
R Kick / GK dive charge
X Trap / GK catch
V Juggle
C Slide tackle (while sprinting)
Z Boost sprint
Hold Left Alt Look around

Quick Start

  1. Install dependencies (see below) and place the mod in your mods folder
  2. Run /football summon as admin to spawn a ball
  3. Configure team names, duration, and field with /match setup and /match config
  4. Players join with /match join A or /match join B
  5. Admin runs /match start to kick off

Description in Other Languages

简体中文

NMBCT Football

Football

Play real football in Minecraft — custom ball physics, full match rules, goalkeeper mechanics, and automatic officiating, built for multiplayer.


Overview

NMBCT Football brings the sport into the blocky world with more than a sliding item: you control a dedicated football entity with its own physics, work with teammates, challenge opponents, and score goals. Field players can dribble, kick, juggle, slide tackle, and boost sprint; goalkeepers can dive, catch, punch, throw, and release the ball. A server-authoritative match system handles goals, out-of-bounds, corner kicks, goal kicks, throw-ins, offside, free kicks, and penalties — plus halves, stoppage time, extra time, and penalty shootouts.

Ideal for custom pitches, server events, or adventure maps. Field geometry, match duration, and rule toggles are adjustable via config files or in-game GUIs.


Features

Ball Physics & Player Actions

  • Custom rigid-body physics: linear/angular velocity, ground friction & bounce, spin from off-center kicks
  • Field play: dribble, charged kicks, trap, juggle, slide tackle, boost sprint, look-around while moving
  • Off-screen aid: edge arrow indicator when the ball leaves the screen (configurable)

Goalkeeper System

  • Official GK per team, or voluntary GK mode (/match gk on/off)
  • Diving saves (3D cone detection), catching, punching, throwing, releasing held ball
  • Hold steal protection during matches; carrying ball outside the penalty area awards a direct free kick

Full Match Flow

  • Two halves, stoppage time, optional extra time, penalty shootout (ABAB five rounds + sudden death)
  • Three kickoff types: match start, post-goal, half-time — with kickoff lock & dynamic stoppage
  • Auto officiating: goals, disallowed goals, touchline/goal-line outs, corners, goal kicks, throw-ins
  • Optional offside detection; slide tackles in the box award penalties
  • Set-piece rules for goal kicks, corners, throw-ins, free kicks, and penalty placement/restrictions
  • Rich match HUD: score & timer, phase name, goal banners, free kick/out-of-bounds/pause notices, and more

Goal Nets

  • Place net anchors and connect four corners with the Goal Net Connector to spawn a deformable net
  • The ball deforms the mesh and exchanges momentum for a realistic net effect

Stamina

  • Sprinting and jumping drain stamina; recovery after a short delay when idle
  • Low stamina reduces move speed; slide tackles, dives, and boost sprint cost extra

Management & Configuration

  • /match commands: start, pause, reset, teams, goalkeepers, score, phase control
  • YACL GUIs: /match setup (rules & timing), /match config (goals, touchlines, spawns, etc.)
  • Separate server & client config files with fine-grained tuning

Default Keybinds

Key Action
Hold LMB Dribble
R Kick / GK dive charge
X Trap / GK catch
V Juggle
C Slide tackle (while sprinting)
Z Boost sprint
Hold Left Alt Look around

Quick Start

  1. Install dependencies (see below) and place the mod in your mods folder
  2. Run /football summon as admin to spawn a ball
  3. Configure team names, duration, and field with /match setup and /match config
  4. Players join with /match join A or /match join B
  5. Admin runs /match start to kick off

Description in Other Languages

简体中文

Screenshots

Gallery

  • 2026-06-24_18.41.01.png
    2026-06-24_18.41.01.png 2026-06-24_18.41.01.png
  • 2026-06-24_18.40.50.png
    2026-06-24_18.40.50.png 2026-06-24_18.40.50.png
  • Football
    Football The football on the field
  • Kick
    Kick Kick the football
  • Goal
    Goal Kick the football into the goal

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