No Death

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No Death

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NoDeath is a Fabric server-first mod that controls the death rules of specific mobs and players.

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Fabric
Minecraft

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Available Platforms

Compatibility

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Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0
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About

Description

NoDeath

NoDeath is a Fabric server-first mod that controls the death rules of specific mobs and players.

The goal is intentionally narrow:

  • Any mob renamed to NoDeath with a name tag cannot die until it is renamed again
  • Protected players cannot die from normal causes
  • Protected players can only die through command kill or by falling into the void

Contents

Overview

  • Mobs named NoDeath do not die
  • Renaming the mob immediately removes the protection
  • Supports protecting a single player through commands
  • Supports protecting all players through commands
  • Protected players cannot die from combat, environmental damage, or other normal causes
  • Protected players can still die through vanilla /kill or by falling into the void
  • Protection settings are persisted to a config file
  • Core logic runs on the server, so multiplayer clients usually do not need the mod installed

Behavior Rules

Mob Rules

  • Protection is enabled only when the mob custom name is exactly NoDeath
  • The rule applies to vanilla mobs and mobs added by other mods, as long as they can be named
  • The protection blocks the final death step without relying on client-side logic
  • Renaming the mob to any other value removes the protection immediately

Player Rules

  • Protected players do not die from normal causes
  • Death is still allowed in exactly two cases:
    • vanilla command kill such as /kill
    • falling into the void
    • When global protection is enabled, the same rule applies to all players

Compatibility

Item Requirement
Minecraft 1.21 to 1.21.11
Fabric Loader 0.16.0+
Java 21+
Fabric API Required
Fabric Language Kotlin Required

The project currently targets Minecraft 1.21.11.

Dependencies

Install the following dependencies into the target mods directory together with this mod:

Dependency Required Notes
Fabric API Yes Provides Fabric events, commands, and runtime APIs
Fabric Language Kotlin Yes Required because this mod is written in Kotlin

Installation

Server-first Usage

This mod is designed primarily as a server-side mod:

  • Dedicated server: normally only the server needs this mod and its dependencies
  • Singleplayer: local installation is still required because singleplayer uses an integrated server

Commands

All commands require administrator permission by default.

Command Description
/nodeath Show the current protection overview
/nodeath list Show the current protection overview
/nodeath reload Reload the config file
`/nodeath all <true false>`
`/nodeath player <true false>`
/nodeath status <player> Show whether a player is currently protected

Notes:

  • Use vanilla /kill when you intentionally want to kill a protected player
  • Command-based configuration only applies to players, not to the NoDeath name-tag rule

Configuration

Config file path:

config/no-death.json

Default config:

{
  "protectAllPlayers": false,
  "protectedPlayers": []
}
Field Default Description
protectAllPlayers false Enables protection for all players
protectedPlayers [] UUID list of individually protected players

Data Storage

Configuration and protection data are stored in:

config/no-death.json

Data characteristics:

  • Player protection is persisted
  • Individual protection uses UUIDs, so it survives name changes
  • Global protection is stored as a separate boolean flag

中文

NoDeath 是一个 Fabric 服务端优先模组,用于控制特定生物和玩家的死亡规则。

核心目标很简单:

  • 任何被命名牌命名为 NoDeath 的生物都不会死亡,直到被改名
  • 被管理员保护的玩家不会因普通方式死亡
  • 被保护玩家只能通过命令击杀或掉入虚空死亡

目录

功能概览

  • 命名为 NoDeath 的生物不会死亡
  • 生物一旦被改成其他名字,保护立即失效
  • 支持通过命令保护单个玩家
  • 支持通过命令保护所有玩家
  • 被保护玩家不会因普通战斗、环境伤害或其他常规方式死亡
  • 被保护玩家仍然允许通过原版 /kill 或掉入虚空死亡
  • 保护配置持久化保存到配置文件
  • 主逻辑在服务端运行,多人服务器通常只需服务端安装

行为规则

生物规则

  • 仅当生物的自定义名称严格等于 NoDeath 时启用保护
  • 该规则对原版生物和模组新增生物都生效,只要它们可以被命名
  • 保护会阻止最终死亡,而不要求客户端安装模组
  • 如果把名字改成其他内容,保护立即移除

玩家规则

  • 被保护玩家不会因普通方式死亡
  • 以下两种情况仍然允许死亡:
    • 原版命令击杀,例如 /kill
    • 掉入虚空
    • 开启“全体玩家保护”后,以上规则会应用到所有玩家

兼容性

项目 要求
Minecraft 1.211.21.11
Fabric Loader 0.16.0+
Java 21+
Fabric API 必需
Fabric Language Kotlin 必需

当前工程以 Minecraft 1.21.11 为主目标版本。

依赖

请确保以下依赖与本模组一起安装到对应环境的 mods 目录:

依赖 是否必需 说明
Fabric API 必需 提供 Fabric 事件、命令和运行时 API
Fabric Language Kotlin 必需 本模组使用 Kotlin 编写,缺失时无法加载

安装方式

服务端优先

本模组优先按服务端模组使用:

  • 专用服务器:通常只需服务端安装本模组和依赖,客户端不需要安装
  • 单人游戏:仍需本地安装,因为单人模式本质上运行的是内置服务器

命令说明

所有命令默认要求管理员权限。

命令 说明
/nodeath 查看当前保护概览
/nodeath list 查看当前保护概览
/nodeath reload 重新加载配置文件
`/nodeath all <true false>`
`/nodeath player <玩家> <true false>`
/nodeath status <玩家> 查看指定玩家当前是否受保护

说明:

  • 如需有意杀死受保护玩家,建议直接使用原版 /kill
  • 命令配置只控制玩家保护,不控制命名生物规则

配置说明

配置文件路径:

config/no-death.json

默认配置:

{
  "protectAllPlayers": false,
  "protectedPlayers": []
}
字段 默认值 说明
protectAllPlayers false 是否让所有玩家进入保护状态
protectedPlayers [] 单独受保护玩家的 UUID 列表

数据存储

配置和保护数据保存在:

config/no-death.json

数据特点:

  • 玩家保护状态会持久化保存
  • 单独保护使用 UUID 保存,避免玩家改名后失效
  • 全体保护使用单独布尔开关控制

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