No EXP Enchanting Reimagined

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No EXP Enchanting Reimagined

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Removes EXP and revamps the enchanting system

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Creative Commons Zero v1.0 Universal
Latest Version
1.0.0
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Experience and levels completely dictate the flow and feel of the game.

Too many mechanics revolve around that number, and so your level is far too important. And it feels terrible to die and lose those 29 levels.

You should be exploring, mining and building, not grinding experience points for 15 minutes only to fail the random chance of getting Silk Touch.

Enchantments feel essential, even though they aren't, and that is generally because they are WAY too strong. And so the rewards of grinding exp are huge.

Enchantments should be no more than a nice-to-have bonus, and you shouldn't aim towards having them at all. But Silk Touch should be more common.

Core changes

- Experience bar and points from all sources completely removed

- Many enchantments either nerfed or removed

Full details of enchantment changes:

Removed entirely:

  • Mending
  • Protection, Thorns, Frost Walker
  • Bane of Arthropods, Smite, Sweeping Edge
  • Quick Charge
  • Impaling, and trident can now be enchanted with Sharpness

Changed:

  • Sharpness max is 3
  • Efficiency max is 2
  • Fortune, Looting, Luck of the Sea max is 1
  • Power max is 3, now mutually exclusive to Infinity
  • Riptide max is 1 and has a cooldown if used while flying
  • Projectile Protection is helmet-only, max is 2
  • Blast Protection is chestplate-only, max is 2
  • Fire Protection is leggings-only, max is 2
  • Feather Falling max is 2

- Enchanting table removed

- You may now only enchant using books

- Anvil now costs no exp yet breaks faster

- Enchanted books found throughout different loot chests, and 8 random books drop from the ender dragon on death

Loot changes:

- All loot chests contain different enchanted books/gear than what they usually do, and all enchantments found are level 1

- Enchanted books are more common in chests

- Ender dragon drops 8 random enchanted books instead of exp, every time it is killed

Full loot details
  • Dungeon - unbreaking, looting, silk touch

  • Desert Pyramid - unbreaking, feather falling, silk touch

  • Buried Treasure - aqua affinity, respiration

  • Jungle Pyramid - channeling, piercing

  • Nether Fortress - fire aspect, flame, knockback, punch

  • Ancient City - swift sneak, luck of the sea, lure, unbreaking, feather falling, silk touch, looting

  • Bastions - soul speed, fire aspect, flame, punch, knockback, loyalty, looting

  • Stronghold - luck of the sea, lure, unbreaking, feather falling, silk touch

  • Woodland Mansion - loyalty, unbreaking, luck of the sea, lure, piercing, multishot, punch, silk touch

  • End City chests rarely contain (lower level) enchanted armor and tools

  • Fishing treasure can rarely give (lower level) enchanted fishing rod, enchanted bow, silk touch, depth strider

  • Master level librarian villagers sell one of: unbreaking, silk touch, looting, feather falling

  • Elder Guardian drops depth strider

  • Ender dragon exclusives: blast prot, fire prot, proj prot, fortune, efficiency, sharpness, power, infinity, riptide

  • Ender dragon loot table includes all enchantments except depth strider, swift sneak, fire aspect, flame

Other changes

- Trident can be repaired with either nautilus shells or heart of the sea

- Riptide adds a bit less velocity, and removes slow falling if flying

- Enchanting advancement removed

- Ender dragon immune to bed explosions

Many of the above are configurable:

config/simply_reimagined.properties
  • Disable the nerfs to specific enchantments (both max level reductions and effect changes)
  • Disable anvil breaking faster
  • Disable trident repairability
  • Disable ender dragon bed immunity
  • Disable trident able to receive sharpness
  • Disable power and infinity being incompatible
  • Don't remove enchanting advancement (unobtainable since removal of enchanting table)

And for not completely removing the removed enchantments, disabling their removal does not add them to the chest/dragon loot tables and they will be only obtainable through librarian villagers and end city chest enchanted gear (or commands/creative).


I recommend using Chiseled Bookshelf Visualizer (by anvian, not me) with this mod so you can have a library of enchanted books instead of an ugly double chest :)


This mod is a standalone version of one of the features from my mod Simply Reimagined.

That huge overhaul mod is definitely not for everyone which is why I release standalone versions of some of its features.

However, this feature was designed to work together with my villager trading overhaul which also removes the ability to get enchanted gear from villagers and limits the pool of enchants librarians have. If you play with this mod you might feel that villagers have become even more overpowered, since getting enchanted books is rare otherwise, until you reach the point you can farm ender dragons.

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