No Lag
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Destroys the lag in the minecraft world with over 6 different and adjustable methods.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Adds tools to customize the user interface and menus.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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Description
No-Lag
This datapack improves and optimizes the performance of the Minecraft world to ensure a good gaming experience. To achieve this, this datapack uses over 6 efficient methods, more than similar datapacks that use only a few methods. These methods can be easily configured through the in-game GUI, which provides additional information and special actions. The datapack has been designed with performance in mind, so that it has almost no impact on the game performance itself.
📖 Features
- 7 different lag reduction methods that actually work
- Does not affect important entities
- Simple in-game GUI with lots of settings
- Additional information about the world
- Does not create lag itself
By default, all farm animals, bosses, decorative entities, pets, nearby entities and entities with names are not deleted. However, they will be frozen if they are too far away from the player, unless they are an end boss or have the name ignore. Additionally, all entities that are within 64 blocks of an armor stand named ignore will not be frozen.
All settings and actions can be done through the in-game GUI. To open it, simply type the command /function #nola:menu in the chat (only works with command permissions).
📝 Methods to reduce lag
- Entities that are too far away from a player are frozen
- In certain intervals all unimportant entities are deleted
- Multiple Xp Orbs are combined
- Collision of farm animals are deactivated
- Items despawn earlier
- Les entities can stand together on one block
- If too many entities of the same type are too close to each other, all other entities of the species will be deleted.
Nice things others have said about the datapack
- "cool ty dude": zBestguy
- "Hi! I've been using this datapack for a couple of months on a aternos server (with paper), and it works perfectly well !": Expert MinerBenBepBob
- "dam it works fuking good, you saved me and my friends in our moded survival": SticksS_
- "Highly Recommended.": Volt_Lightwave
- "You just saved my server. God bless you sir": armadilloman
- "Thank you so much, I thought this wasn't real because it was bad at first, but it changed me from 28 fps to 50+! tysm <3": jbombbay
- "i thought that this will be fake but when i got it in my world i got not 50fps i god 84 this is acctually working DAMN!!!": mr-pancace
- "all aternos servers need this!!!": Hoponopono
- "I immediatly noticed a difference! GREAT job!": Birdycrafter
- "dude your datapack is a godsend, thank you so much. my game was lagging like it was the end of the world before but now it runs pretty smoothly! thanks a bunch!": sushiyae
- "Best": User3132306G
- "Dude Thanks You, It Recuded The Lag So Much, Though It's Still Like 90 ms, But It's Good And Fine, Thank You.": GOROITAX
- "Oh my thank you, this works so well!!!!!!": Moih
- "that's a cool datapack i've ever seen ngl": DavidMinecraftYEET
Limitations
The ONLY purpose of the datapack is to improve the TPS, NOT the FPS. There may be an FPS improvement in single player mode, but this is more because the computer has to spend less time on other calculations. If you are looking for real FPS improvement, I would recommend Fabric/Quilt with Sodium. If your server has performance problems, I would also advise you to try PaperSpigot or Fabric/Quilt with Lithium first, as these are much more powerful than this datapack.
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