Community listing page, reviews may not be monitored by the author.
No redstone lag
No reviews yet
Client-side FPS boost for giant redstone farms: pistons snap without animations, chunk re-meshing is throttled, redstone particles & sounds can be filtered. Every component toggleable in an in-game GUI (key: B).
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
No Redstone Lag
Massive redstone builds, playable framerates. No Redstone Lag is a client-side Fabric mod that strips away the invisible rendering cost of big farms and contraptions – and lets you choose exactly which redstone components get optimized, live in-game.
Press B (rebindable) or open the mod via Mod Menu to toggle everything on the fly: a master switch for the whole mod, plus one toggle per component.
✨ What it does
🔧 Pistons: no more animations
The single biggest FPS killer in piston-heavy farms is the moving-piston animation: every moving piston head and every block it pushes is re-rendered from scratch every single frame. No Redstone Lag skips that entirely – pistons simply snap between retracted and extended. Your tree farms, sugarcane farms and flying machines keep working exactly the same; they just stop melting your GPU.
🧱 Chunk updates: skip pure signal changes
Every time redstone dust changes its power level, a repeater locks, an observer pulses or a target block lights up, vanilla re-meshes the whole 16×16×16 chunk section – even though the circuit's shape didn't change at all. In a busy circuit this happens hundreds of times per second.
No Redstone Lag detects changes that only affect the signal state (power, lit, powered, locked, sculk phase) and skips the re-mesh for them. Toggleable per component:
| Component | Default | Note |
|---|---|---|
| Redstone dust | ✅ on | dust tint may update late – circuit still works |
| Repeater | ✅ on | |
| Comparator | ✅ on | |
| Redstone torch | ✅ on | light updates still refresh it |
| Observer | ✅ on | |
| Target block | ✅ on | |
| Sculk sensor | ✅ on | |
| Redstone lamp | ⬜ off | emits light, so visuals matter more |
| Copper bulb | ⬜ off | 1.21+ / 26.x only |
The trade-off is purely visual: a skipped component may keep its old texture/tint until the chunk section is rebuilt for another reason. Gameplay, hitboxes and the circuit itself are untouched.
🚀 FPS boosters
- Rebuild throttle (default 200 ms): a chunk section that was just re-meshed waits a moment before it is rebuilt again. Busy piston/redstone sections drop from 20+ rebuilds per second to a handful – the farm keeps running at full speed, it just looks a little choppier. Blocks you place or break yourself still update instantly. Adjustable: off / 50 / 100 / 200 / 350 / 500 ms.
- Item & XP render distance (default 24 blocks): farms spit out tons of drops; items and XP orbs further away than this simply aren't drawn. Adjustable: off / 8 – 64 blocks.
- Sound limiter: identical redstone sounds (pistons, dispensers, hoppers, …) are capped to 3 per tick instead of hundreds.
✨ Particles
Hide the particle spam of big contraptions – each with its own toggle:
- Redstone dust puffs (dust, torches, repeaters, …)
- Dispenser / dropper smoke
- Note block notes
- Sculk sensor vibrations
🔇 Sounds
Mute the noisiest farm components (off by default – turn on what annoys you):
- Piston extend/retract
- Dispenser / dropper clicks
- Note blocks
🖥️ GUI
Everything lives in a clean vanilla-style screen with four tabs – General (incl. FPS boosters), Particles, Sounds, Chunk Updates – plus a master switch to turn the whole mod on or off in one click. Changes apply instantly, no restart needed. English and German translations included.
✅ Good to know
- 100% client-side. Works in singleplayer and on any server (including vanilla servers) – nothing is sent or changed server-side, so it's safe for survival servers.
- No gameplay changes. Farm rates, timings and mechanics stay exactly vanilla; only rendering, particles and sounds are affected.
- Plays nice with performance mods. Hooks were chosen to sit alongside Sodium & friends (piston, particle and sound features use the shared code paths both renderers call).
- Requires: Fabric Loader + Fabric API. Optional: Mod Menu (config button).
📦 Versions
| Minecraft | Java | Status |
|---|---|---|
| 1.21.11 | 21+ | ✅ available |
| 1.20.1 · 1.21.1 · 26.3 | – | 🔜 coming soon |
🇩🇪 Deutsch
Riesige Redstone-Bauten, flüssige FPS. No Redstone Lag ist eine rein client-seitige Fabric-Mod, die die versteckten Rendering-Kosten großer Farmen entfernt – und dich im Spiel auswählen lässt, welche Redstone-Komponenten optimiert werden.
Mit B (umbelegbar) oder über Mod Menu öffnest du das GUI: Hauptschalter für die ganze Mod plus ein Schalter pro Komponente, sortiert in vier Tabs (Allgemein, Partikel, Sounds, Chunk-Updates). Änderungen wirken sofort.
- Kolben ohne Animation: Bewegte Kolben (und alle geschobenen Blöcke) werden nicht mehr jeden Frame neu gerendert – sie springen direkt zwischen ein- und ausgefahren. Größter Gewinn in Piston-Farmen.
- Chunk-Updates überspringen: Reine Signal-Änderungen (Staub-Power, Repeater, Comparator, Observer, Target, Sculk, Lampe, Kupferbirne) lösen kein Re-Meshing der Chunk-Section mehr aus. Der Kompromiss ist rein optisch – die Schaltung funktioniert unverändert.
- FPS-Booster: Rebuild-Drossel (Chunk-Sections werden max. ~5×/s neu gebaut), Item/XP-Sichtweite (Standard 24 Blöcke) und Sound-Limiter (max. 3 gleiche Redstone-Sounds pro Tick).
- Partikel-Filter: Redstone-Staub, Werfer/Spender-Rauch, Notenblock-Noten, Sculk-Vibrationen.
- Sound-Filter: Kolben, Werfer/Spender und Notenblöcke stummschalten (standardmäßig aus).
Komplett client-seitig und damit auf jedem Server nutzbar; Farmraten und Mechaniken bleiben 1:1 Vanilla. Benötigt Fabric API, optional Mod Menu.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources