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No See, No Tick
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Configurable performance mod that increases entity performance by stopping ticks based on distance
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Runs entirely on the server. Also works in singleplayer.
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"No See, No Tick" is continuation of "It Shall Not Tick" by Gaz_ (MIT Licensed) which was abandoned
An alternative to "Does It Tick?" by TeamDeusVult for newer Minecraft versions.
Allows up to 4x performance increase in large modpacks by disabling entities' ticking that are too far away from the player, with a configurable distance and blacklist.
This mod uses the same configuration template as the "It Shall Not Tick" mod.

(Image credits from https://www.curseforge.com/minecraft/mc-mods/does-it-tick)
"No See, No Tick" is continuation of "It Shall Not Tick" by Gaz_ (MIT Licensed) which was abandoned
An alternative to "Does It Tick?" by TeamDeusVult for newer Minecraft versions.
Allows up to 4x performance increase in large modpacks by disabling entities' ticking that are too far away from the player, with a configurable distance and blacklist.
This mod uses the same configuration template as the "It Shall Not Tick" mod.

(Image credits from https://www.curseforge.com/minecraft/mc-mods/does-it-tick)
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