No Sprint-Swimming
No reviews yet
Disables fast movement in the water in survival and on servers, making oceans daunting again
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Photosensitivity warning
Why disable swimming?
Swimming was added in the Aquatic Update (1.13), completely changing how you interact with water.
Before swimming, water required planning. You moved slowly underwater, had limited visibility, and crossing large bodies of water meant building boats, constructing bridges, or navigating around coastlines. Water created natural boundaries that shaped your exploration and play sessions.
With swimming, you can dive down, move faster than your walking speed when underwater, and cross oceans easily (especially with dolphins). Water transforms from a barrier into another movement option.
How you used to play
If you played before 1.13, think about encountering your first large lake or ocean. You probably looked for a way around, built a bridge, or crafted a boat. You didn't just jump in, because it wasn't efficient. That planning was fundamentally part of the gameplay loop.
Water made you think creatively and made large distances meaningful. Crossing water required preparation and consideration.
No Swimming
This data pack disables swimming by applying blindness very briefly when you go underwater. There's a slight flicker, but it prevents the swimming animation and speed boost. When you get no benefit from swimming, you quickly learn not to bother.
When you can't swim, bridges become priorities for regular water crossings. You can't just dive into any body of water and navigate it easily. Water returns to requiring deliberate planning rather than being another travel route.
When combined Expensive Boats, you're confined to a smaller area to start with, and water travel is unlocked in the late-game instead of after your third block of wood.
Best when used with No Sprinting, making exploration a deliberate decision.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers