NoBadBooms
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A server-side NeoForge 1.21.1 mod that adds a tntExplodes gamerule, similar to Bedrock Edition, letting you stop TNT from destroying blocks.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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NoBadBooms!
A server-side NeoForge 1.21.1 mod that adds a tntExplodes gamerule, similar to
Bedrock Edition, letting you stop TNT from destroying blocks.
Usage
/gamerule tntExplodes false
When false, TNT blocks and TNT minecarts still ignite and detonate (fuse, sound,
particles, knockback, and entity damage all still happen), but no blocks are
destroyed. Default is true (vanilla behavior).
The rule is per-world and saved like any vanilla gamerule.
Note: this differs slightly from Bedrock, where
tntExplodes falseprevents TNT from igniting at all. Here the explosion still occurs - only terrain damage is disabled. Other explosion sources (creepers, ghasts, beds, end crystals) are unaffected; creepers are already covered by vanilla'smobGriefing.
Server-side only
Install the jar in the server's mods folder. Vanilla / unmodded clients can
join normally. It also works in single-player if installed on a client.
How it works
- Registers the gamerule with
GameRules.register("tntExplodes", Category.MISC, BooleanValue.create(true))during mod class initialization (NeoForge's access transformers make these public). - Listens to
ExplosionEvent.Detonate, which fires after the explosion has computed its affected blocks but before anything is destroyed. If the explosion's direct source entity is aPrimedTntorMinecartTNTand the gamerule isfalse, the affected-block list is cleared.
Note: This was to solve an issue with a minigame on my server. I don't know if I will ever update it. I don't imagine it will be hard to update, so, feel free to compile from source and change however you want. It's a tool, use it if you need.
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